ilia.ivanov Posted June 8, 2020 Share Posted June 8, 2020 There was a problem, Mistika does not save timeline changes. Autosave is working fine, "save as" too. But if I just save, turn off the program, start again, I find myself at the start of the previous session Link to comment Share on other sites More sharing options...
Yoav Raz Posted June 9, 2020 Share Posted June 9, 2020 look at your .env maybe its save at the autosave folder and not in data folder. Link to comment Share on other sites More sharing options...
ilia.ivanov Posted June 10, 2020 Share Posted June 10, 2020 (edited) On 6/10/2020 at 1:17 AM, Yoav Raz said: look at your .env maybe its save at the autosave folder and not in data folder. thank you a lot! I'll try Edited June 10, 2020 by ilia.ivanov Link to comment Share on other sites More sharing options...
Илья Иванов Posted June 10, 2020 Share Posted June 10, 2020 On 6/10/2020 at 1:17 AM, Yoav Raz said: look at your .env maybe its save at the autosave folder and not in data folder. I created new folder for timelines and it work. Thank you! But I have a new question) yesterday I installed build from 27 may, but new functions don’t work on my tangent element. The tangent mapper sees them and allows them to be installed in the layout, but they do not work in the boutique. the standard layout of May 28 does not work. creating a new project did not help Link to comment Share on other sites More sharing options...
Yoav Raz Posted June 10, 2020 Share Posted June 10, 2020 Hi I’m glad the .env worked. For the panel issue I would try and ask the support team. Open a ticket and they probably will have an answer. hope it helps Yoav 1 Link to comment Share on other sites More sharing options...
Yoav Raz Posted June 10, 2020 Share Posted June 10, 2020 This is the support page click the + (Plus) next to the search https://support.sgo.es/support/solutions and strait to ticket pagehttps://support.sgo.es/support/tickets/new 1 Link to comment Share on other sites More sharing options...
Илья Иванов Posted June 13, 2020 Share Posted June 13, 2020 (edited) Why when choosing the hsl mode of key outside the qualifier is inverted. What is the logic here? Edited June 13, 2020 by Илья Иванов Link to comment Share on other sites More sharing options...
Yoav Raz Posted June 13, 2020 Share Posted June 13, 2020 Hi again if i got your Q when selecting and qualifying a key the selection is called inside. like selection of shape. you can effect and manipulate the inside or the outside the selection. so basically the outside is an invert of the inside. You also have the ability to change it with the tub selection Invert mask, invert HSL or no invert Link to comment Share on other sites More sharing options...
ilia.ivanov Posted June 13, 2020 Share Posted June 13, 2020 On 6/14/2020 at 12:13 AM, Yoav Raz said: Hi again if i got your Q when selecting and qualifying a key the selection is called inside. like selection of shape. you can effect and manipulate the inside or the outside the selection. so basically the outside is an invert of the inside. You also have the ability to change it with the tub selection Invert mask, invert HSL or no invert I poorly formulated the question. For example, this is my key, outside mode "inv mask" Link to comment Share on other sites More sharing options...
ilia.ivanov Posted June 13, 2020 Share Posted June 13, 2020 the same key, but outside mode "inv HSL". Why mistika inverted key? What logic did you put into this transformation? Link to comment Share on other sites More sharing options...
ilia.ivanov Posted June 13, 2020 Share Posted June 13, 2020 I understand the principle of work outside mode "inv HSL" and I think this is useful feature Link to comment Share on other sites More sharing options...
ilia.ivanov Posted June 20, 2020 Share Posted June 20, 2020 I could not find information anywhere, what is the difference between master and draft render? Link to comment Share on other sites More sharing options...
agonzalez@sgo.es Posted June 21, 2020 Share Posted June 21, 2020 Hi! There is no difference from the render point of view, but the links to that render and the RND (the metadata generated for the Draft render) is placed in the Render Draft folder instead of the Render folder in the DATA folder of the project. It's just a way to organize your quick and draft renders for preview or whatever. And in this way leave the Render folder clean for master renders. Link to comment Share on other sites More sharing options...
ilia.ivanov Posted June 21, 2020 Share Posted June 21, 2020 On 6/21/2020 at 10:24 AM, agonzalez@sgo.es said: Hi! There is no difference from the render point of view, but the links to that render and the RND (the metadata generated for the Draft render) is placed in the Render Draft folder instead of the Render folder in the DATA folder of the project. It's just a way to organize your quick and draft renders for preview or whatever. And in this way leave the Render folder clean for master renders. Thank you! Good function, i think i will use this Link to comment Share on other sites More sharing options...
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