Jump to content

All Activity

This stream auto-updates

  1. Yesterday
  2. Last week
  3. Earlier
  4. Hi all, A new version of Mistika VR is now available adding new features and other improvements. This version is already availabe in the 'Downloads' section of your SGO Online Account. New Features: Canon RF Dual Fisheye preset 7thSense codec support Fuji RAW (.RAF) image format support New Gamma and Gamut curves added: Adobe RGB gamut, Sony Venice gamut, DJI D-Gamma, D-Gamut, Fuji F-Log Fixed Bugs and Improvements: Improvements to enable to render resolutions of up to 32K x 16K Mistika VR can now run with the Firewall enabled on macOS. Fixed library issues with the latest macOS updates. Mistika VR can now be installed and run without Python libraries. The thumbnail in the Storyboard is now created properly after applying KanDao calibration. When rendering only one sequence, the “Segment Index” button is now greyed out. STMaps export now also works with deactivated Optical Flow. Fixed single frame export when working in Stereo 3D. Split functionality now works correctly. Fixed behaviour of R3D params IPP2 in OPEN CL. DNG files can now be imported correctly in macOS. Far pushed edge points will not produce image extrude if another camera has valid pixels in that area.
  5. Hi Jay, Thanks a lot for reaching out! You are right, I'm searching the preset but I've not found it. Don't worry, I can create a preset for your camera 🙂 Just open a ticket in our support portal sending us a sample of your camera and I'll create a preset for you. https://support.sgo.es Cheers! Carlos
  6. Hey 🙂 Can anyone help me with a ZCam V1 2880x1524 60 fps preset? I have looked around but cant find one. Apparently this preset was released with 10.1. Jay
  7. That's definitely helpful, thanks. I guess it's at this moment not really what i'm looking for, but i'll keep my eyes open!
  8. HI! Thanks for your insterest in Mistika! We are really proud of being the only ones in the market that offers a real native integration between editing, color and VFX as we have made all the features instead of trying to adapt external tools and build bridges between all of them. It's one of the key features of Mistika, and one of the strongest points of the software. Having said that, Mistika is a finishing software, so we normally focus more in some areas like color and VFX and a bit less in editing functionalities or audio features. What we always try to do is to make the communication between the different departments or softwares in the smoothest way. For example we have included a new automatic VFX import system that removes the need of import and place manually the different versions of external VFXs, For the editing we work in the same direction, supporting as many conform files as we can (optimizing the process with some advanced tools), and making the round-trip between Mistika an editing softwares as simple as possible. Maybe in the future we will add more editing features, but at this moment we work in that direction, as most of our clients have a fixed and solid editorial environment (with AVID being the most common software). Audio mixing tools are out of that roadmap at this moment, to be honest. In Mistika you basically bring the audio from other tools, place it below your project in your timeline and that's it. But that audio is mixed out of Mistika. I hope this helps to answer some of your questions. If you need more info let me know.
  9. Hello! I'm an all-round editor/grader/compositor for about 10 years now and a typical avid/premiere/resolve user (mostly resolve lately). and after seeing someone talking about Mistika and it's features, i was quite suprised that i didn't even know this software exist. As i'm looking at it now, it looks like this is a grading/vfx app with some basic editing capabilities, and a very interesting timeline setup. The reason i'm looking around is that i have a little bit of a bad feeling about resolve as the editing/fusion part is really getting clunkier every release, and some basic editing functions are just lacking, or just buggy, like, crucial bugs as disappearing audio dissolves, unreliable MXF delivery, and i can go on for a while. Anyway, with all the resolve experience i have now, it doesn't look like this is getting attention anytime soon, despite all the people claiming it's speedy development. The color grading part is still great, but even there it introduced quite some very annoying bugs. Well, to sum it up, i kinda want to bail, if there are good alternatives. Recently i tried the old fashioned way again with dedicated editing apps like premiere and avid, but the round-tripping.. bleh, didn't really miss it. I got spoiled by resolve for that matter. I'm wondering if there are any plans to make more editing and maybe even mixing tools in Mistika to make it more of a full-featured editor? or is it already? Are there people here with a similar experience?
  10. Thanks so much @Roman Dudek! I’m not sure how I missed your reply for so long. Looks like Forward Distance does what I’m looking for and it was in front of me the whole time! I’ll give your preset a shot too and let you know. Thanks again!
  11. We already anwered via support, but we are posting the answer here so other users can also see the info as it can be useful for them: At the moment Workflows has 3 nodes supporting DNx - DNxHD (OP1A for 36, 120, 185 and 185x) - DNxHD OpAtom (OpAtom LB, SQ, HQ, and HQX) - DNxHR (OP1A LB, SQ, HQ, HQX, and 444) At the moment, we do not support DNxHR Op Atom. we plan to do it at some point, but we do not have date for that development just jet If you need any further information, feel free to let us know.
  12. We have been testing Workflows to automate rendering to DnxHD and DNxLB for editorial. Only DnxHd36 will render and import to Avid. (Atom) Higher codecs get quarantined by AVID. As stated "36" is recognized directly, but in media Composer it shows up as DNxLB even though it is really "36" The DNxHR/LB will not render to atom format. (separate video/audio) And it still gets quarantined.
  13. I would love to know how to do this in Mistika Boutique! I see the edge point parameters but nothing comes up when I right click. Thanks!
  14. Hi Grunken, Possibly you could achieve this using the "Forward Distance" parameter: It does something similar as focal length would do, however it works even in the LatLong mode. Issue is that it works in the direction contrary to what you wish to achieve - it kind of gets you further away instead of into the scene. You would need to go to negative values, and the parameter normally has range from 0 up. See attached an instance of a preset - it is all on default so you need to set again all the parameters, but with this hacked preset, the "Forward distance" should allow you to go to negative numbers. Please test and tell us if this worked for you!Forward.grp
  15. Hi everyone! We have released a new version of Mistika 10 for Mistika Boutique and Ultima, introducing Automatic VFX Management, Upgraded LUT 3D Export and ACES 1.3 Support. This version is already available on your Online SGO Account. New Features & Improvements Automatic VFX Versions Management This new intelligent system saves time and eliminates errors by allowing to import VFX shots or even several different versions in just a few simple clicks. Check this video to see how it works. ACES 1.3 Support ACES has been updated to the latest 1.3 version, adding: ACES Gamut Compress Invert ODT ACES CSC for Sony Venice Reorganized ODT Curves Bug Fixing Upgraded LUT 3D Export LUT 3D export has been enhanced, improving the collaboration between on-set and post-production workflows. It can now be exported from the entire color corrector or from a specific stack (FX, UniColor, etc.) Color Metadata render embed for ProRes and XAVC codecs New Import Media smart option during Conform When conforming, Mistika users no longer need to import all media thanks to the newly built intelligent system that only imports the shots that will be used. ST Maps Import and Export Facilitating the workflow between Mistika Boutique and compositing softwares such as Nuke, the newly added STMaps provide all the stitch information, not only geometry but also optical data. New color curves added to Unicolor tool Fuji F-Log DJI D-Log and DJI D-Gamut Adobe RGB *Renamed Curves: PQ 2084, PQ 2084 (scene), BBC WHP 283 New Multiuser System for Window Improved installation management for Windows users without admin permissions. New Vector Navigation option for Tangent Panels In the Tangent Panels library new options to navigate to specific vectors in the Color Grade node have been added. New Reset Vector option included for Tangent ARC Panels Shaper LUT supported High precision LUTs that are especially optimized for HDR and VFX pipelines. Gamma selections have been added to Phantom media Single Image Import enhancement: The duration of the single image is now determined by the number of frames of your project. New option to disable the overlays when the media is on Input Mode Increased Brush size Brush size can now be increased up to 1024 for better support of UHD and 8K resolution projects. New Codecs & Camera Presets: FUJI RAW .raf Canon RF.2mm F2.8 L Dual Fisheye lens preset Fixes: Reset in the Color Grade node can now be undone correctly. The Undo Action now works properly over the Timewarps. The R3D IPP2 params now work properly. The EXR multilayer files will now show the first layer in case the RGB layer is not automatically detected. Fixed memory leak when exporting to 32K. Display Filters that are modified in Mistika Workflows can now be imported to Mistika Boutique and Ultima. Processing R3D media in 16-ACES when working in OPEN-CL is now fixed. Reduce factor at 1:2 with R3D media now works correctly. The limitation when working with CRM files is now fixed. Fixed Timeline TC modification. Color Space is now functioning properly when the Reduce Factor is changed for R3D files working in 16-ACES and 16-HDR. The Reduce Factor in 1:2 Premium is now working properly. The limitation with the Next Knob bank in Tangent ARC Panels when switching between RGB and CYM is now fixed. Improved Color Grade vectors behaviour. Get Clip TC option now works correctly with Groups. Enhanced the Tint and Temperature when the contrast is activated. RED footage is now working properly with OpenCL in macOS. Side-bySide Stereo 3D Live Monitor now works properly.
  16. Technology write for us to Techno Rumours, a universal tech platform comes up with an excellent opportunity to all the present-day writers, enthusiastic bloggers, cognizant authors, tech professionals.

  17. Thank you for the reply @Carlos Gessler! I'm not sure my questions warrants a support ticket, but if it is more convenient to track the conversation that way, I'm happy to oblige. The input cameras are indeed set to 0 (default), and the Camera Defaults Focal Length does change the FOV when using the fisheye mapping (with EVO native files , but does not have an affect when the camera mapping is set to the correct LatLong mapping of the insta360 Studio source video. The second screenshot show this output of the insta360 Studio app which is stabilized and already mapped. Perhaps I'm doing something wrong in doubling up the single SBS output, cropping it and attempting to use VR Stitch on it as if it was two separate cameras? I guess a more straight forward question would be ... can you change the Focal Length when working with LatLong mapping source material? Yaw, Pitch and Roll all work fine on both the input and output cameras.
  18. Hi Grunken, Thanks a lot for reaching out! In Mistika you can change your cameras focal length inside the VR Stitch FX via Camea Defaults or Input Camera. Camera Defaults affects all the cameras on your VR Stitch. And input cameras affects the cameras focal length individually. However, if a different value from the default is set in input camera, default camera won´t affect to this specific camera. Please, try it and if further assistance is needed do not hesitate to open a ticken in our support portal: support.sgo.es where you can send us the .env and we´ll happily take a look 🙂 Have a nice week! Carlos
  19. I am looking to emulate the wider FOV look of some VR players (such as Skybox's zoom slider) and "bake" this into my insta360 EVO videos for platforms such as YouTube. I was able to achieve this with the native .INSV files and VR Stitch using the EVO camera preset, and by simply setting the Camera Defaults Focal Length to about 7.0. Results below. While this is great for skipping the insta360 Studio app, it seems the IMU data of the EVO is not supported for stabilization in Mistika. As such, I am now trying to use the "stitched" and stabilized output of the insta360 app and "size down" the video in Mistika. What is the best workflow for achieving the above look using this already processed video seen below? After cropping for each eye and applying VR Stitch again, when the cameras are set to the correct LatLong mapping, it seems to disable all Focal Length controls. It's worth noting that I am very new to Mistika Boutique, and I am working through the SGO tutorials. So, I apologize if there is a very obvious answers to this. Any help would be greatly appreciated! Thank you.
  20. Hi everyone, A new upgrade of Mistika VR is now available. You can find it already in the Downloads section of your SGO Online Account. Fixes: KanDao embedded calibration data import fixed for 8K resolution.
  21. Movierulz 1234 is the most popular website for watching and downloading the latest movies and web series, sometimes users may find it laborious to access the content.

  22. To use the preset, import the clip twice, as if it were a stack of two cameras. (We will automate this in future to avoid this step). Chooze the 'Show one input" mode and switch on the overlay to center the crop circle for both cameras. It may help to rise temporarily the output camera gain to see the actual lens crop circle to guess easier the crop circle outline in darker scenes. Then, use the "Align mode" to balance the stereoscopy. Thanks to Eric Cheng and Hugh Hou for the media samples! CanonRFDualFisheye.grp
  23. Hi ShyBoy, Thanks a lot for reaching out! And I´m sorry for the delay. Of course I can guide you to the right direction 🙂 And you are right, you need to split the Qoocam file. In this way, Mistika Boutique offers you "Switch to Second Video track" feature, located on Edit/Macros/Switch to second video track. Let me explain the process: - Import your Qoocam footage. - Open your clip and change your result size to "input": - As the file is composed by two tracks, duplicate your media in order to get your Qoocam file two times in your Timeline. To do this, just press alt while drag and dropping the file. Place your copy below the original. - Select your copy and click on Switch to second video track. The second video track will be revealed. - Put a VR stitch grouping your two clips and select the Qoocam preset 🙂 I hope it´s useful! Please, let me know if it worked for you. Cheers! Carlos
  24. Hello all, I have recorded a 45 minutes session with a Qoocam 8K and Kandao Studio is constantly crashing. So I asked a college which has more experience with 360 video. She gives me her laptop for the weekend with Mistika Boutique and after a lot of reading and watching Youtube vids, I imported a small video and applied the Qoocam 8K preset. But nothing happens 😞 Sadly, my college has only used pro-cameras and has no experience with the Qoocam 8K. It seems that I have to split or seperate the Qoocam file because both front and back are in one file. For a test, I downloaded Mistika VR trial and followed some guide on the internet, seperated the file on the timeline and then applied the preset file and this resulted in a stitched video. I saved the project and dropped it in a Boutique timeline. Magically this worked also. But how can I do this without Mistika VR? What is the correct workflow for Qoocam 8K files? Hope someone can point me in the right direction. Thanks!
  25. We are accepting VR video submissions at http://DeoVR.com Simply create a free acc with Deo and contact creator@deovr.com with your channel name. We are automating the whole process. The videos will be streamed from your channel inside DeoVR app and WebXR browser. Next thing would be adding DeoVR billing option and content creators will be paid for every second their content was watched Looking for VR video producers to connect.
  26. Hello Daniel, It was the Align tool, thanks! Dennis
  27. Hi everyone! We have pre-released a new version of Mistika 10 for Mistika Boutique and Ultima, introducing VR Headset Preview, AJA T-TAP Pro* Support, Updated Blackmagic RAW SDK and Upgraded Conform functionality. This version is already available on your Online SGO Account. **AJA T-Tap Pro support is only available for Windows and macOS. New features VR Headset preview: Mistika Boutique users are now able to preview stitched VR media without the need of rendering in the headsets using DEO VR player. Updated BRAW SDK: The latest version of Blackmagic RAW codec has been added, including a dynamic list for ISO values in BRAW Parameters. AJA T-TAP Pro Support. Upgraded Conform: New functionality in the Conform window to extract the Framing information to an external Framing node. Improvements Added option to choose Drop Frame or Non Drop Frame when rendering or when modifying the FPS in the browser. LNK extension is replaced by MLNK. Highlight mode can be dimmed for HDR monitoring. R3D Decoder has been updated. Fixes Fixed frozen frame on Timewarps during AAF conform. The “Export Image Set” function in the VR Stitch effect is now working correctly when no camera tracks have been created. Improved a refresh issue in MLayer Qualifier with multilayer EXR’s. Improved scrolling the parameters to negative when using Wacom. Fixed color issue on DNxHR 444 render. Fixed a GUI overlap issue with the scopes in the Visual Editor. Enhanced the position of some transitions in XML/AAF from Adobe Premiere Pro. The rendering of ProRes 4444 + Alpha and ProRes 4444XQ + Alpha in Mistika Ultima is now fixed. The behaviour of the capture functionality while performing Timeline Autosave in the background is now fixed. Improved Calculator functionality when working USE 60@30 TC with 60p project. The QOS script is now properly executed when hitting the play button using gestures and reaching the end of the playback or play marks. Audio channels routing (second audio track) when reopening the environment are now fixed. The tracking can now correctly be applied to the embedded framing. How to enable VR Headset preview in Mistika Boutique? 1. Right next to the VR view icon you will notice a brand-new HS button. When you click on it, a pop up window will appear, instructing you to copy your computer IP website address and paste it in the DeoVR player. 2. Open the DeoVR player on your preferred platform and paste the IP address. If you do not have the DeoVR player installed yet, click here and install the application. 3. Make sure that you click the play button in Mistika to get the video output in DeoVR.
  28. Hi Dennis, Thanks a lot for reaching out. To handle the edge points you must first be in the Camera Overlay option (1). From this display mode you can select the camera you want and add an edge point to it. Maybe it´s a viewer problem. Please, make sure that the stereo mode is not active. Also, please, check if the align tool is not selected. I attach this incredible tutorial made by my colleagues where the use of this tool is explained in more detail. Finally, if the problem still exists, you can write us a ticket to our support portal so that we can treat your case in a more specific way and investigate the causes. I hope this information can help you. Best regards. Daniel
  1. Load more activity
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.