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  3. https://www.webtechmantra.com/file-sdcard/The SD card path on Android devices looks something like File:///sdcard. But you can’t delete or modify anything there. The entire folder is on View mode only. Y

  4. Hi Luca, Thanks a lot for contacting us through the forum. We have been running several tests on our Macs and have not been able to reproduce your problem. Since this is such a specific case I am going to ask you to contact us through the Support Portal. In the ticket you send us you will attach the Project you are working on, with all its subfolders located by default in your SGO Data/Projects folder. And then I have also been asked by the technical team to create a project from scratch, load a Vector Paint and edit something inside it, and that clean project please also send it to us. https://support.sgo.es/support/home Best regards, Daniel
  5. Hi, I am using version 10.5.1 on Mac (but same problem applies also to previous version 10.2+). I am trying to do a rotoscoping with vector paint in a 3D video. All seems working well from the preview window, in fact I see that the paint is applied in all frames and with all shapes. The problem occurs when I export the video, because it does not apply any paint to the final render. Also I noticed that if I save, close the project and then re-open, the paint is not applied anymore to all frames. Do you have any idea where the problem could be? Thanks, Luca
  6. Hi, I have purchased the new Insta 360 One RS - 1 inch and there are stitch line issues. Does Mistika VR include this model? Thank you.
  7. Hi everyone, A maintenance upgrade of Mistika Boutique is now available. You can already find this new version in the 'Downloads' section of your SGO Online Account. Improvements TCIn EDLs export now correctly references the “Edit in” mark. Rec TC can now be properly sent via SDI when working in the Visual Editor. Fixed Improved Timespace viewing position when navigating within the Timewarp groups created by XML files. “Update Clip Version” now enables the import of all new versions with a single import. “Media resize to” functionality when conforming XML/EDL files now works correctly. Virtual Slate now displayed correctly. Fixed conform scaling. Maximum size of Vector Paint Brush size is now increased to 1024 pixels. Improved display position of the “Source Res” view mode. Scope Size and Rotation parameters of the Vector paint can now be properly animated. EDL files created in Mistika Boutique are now working correctly with the Import Media tool. Fixed support of the 7thSense format. “Get clip TC” functionality now works correctly in groups. Edit feature’s attributes window now refreshes correctly after rendering. Fixed an issue that prevents selection of a render folder in the default paths. Curve picker now paints the corresponding points on the other curves correctly. The number of STMaps now matches the corresponding number of cameras. Fixed Stereo-EXR support. Fixed Timecode recognition with Sony A1 camera.
  8. Hi Mikel, Thanks a lot for reaching out! Yes, it is possible in Mistika VR 🙂 - The first thing is to import your footage every times as the lens you have. So if you have two lenses, just import your footage two times. - Then select the first camera and open "Input cameras" tab. Click on Split and a dropdown menu will show you different options: - In your case please select Top half. It will split your image and will delete the bottom half lens. - Now select the another camera and split it as Bottom Half to get it. Now you have the lenses splited and separated in two cameras 🙂 I hope it's useful! Please let me know if it worked for you. Cheers! Carlos
  9. I have some test footage shot on the YI 360 that is 2880 × 5760. I am unable to find a tuturial how to separate the two fisheye images. Is it even possible to stitch this footage in Mistika? I realize the camera is outdated.
  10. Home Depot health check is a US app. Also, it is designed for US associates and SSC associates. This application is designed with an easy user interface and is easy to use to provide health protocols. Working to stay safe and healthy with time is the only benefit. Several workers use this app for a health checkup in the pandemic time—the basic criteria to safeguard employees in any critical situation, for example, COVID-19, omicron, Etc. 

    https://techkalture.com/home-depot-health-check/

  11. Hi all, A new version of Mistika VR is now available adding new features and other improvements. This version is already availabe in the 'Downloads' section of your SGO Online Account. New Features: Canon RF Dual Fisheye preset 7thSense codec support Fuji RAW (.RAF) image format support New Gamma and Gamut curves added: Adobe RGB gamut, Sony Venice gamut, DJI D-Gamma, D-Gamut, Fuji F-Log Fixed Bugs and Improvements: Improvements to enable to render resolutions of up to 32K x 16K Mistika VR can now run with the Firewall enabled on macOS. Fixed library issues with the latest macOS updates. Mistika VR can now be installed and run without Python libraries. The thumbnail in the Storyboard is now created properly after applying KanDao calibration. When rendering only one sequence, the “Segment Index” button is now greyed out. STMaps export now also works with deactivated Optical Flow. Fixed single frame export when working in Stereo 3D. Split functionality now works correctly. Fixed behaviour of R3D params IPP2 in OPEN CL. DNG files can now be imported correctly in macOS. Far pushed edge points will not produce image extrude if another camera has valid pixels in that area.
  12. Hi Jay, Thanks a lot for reaching out! You are right, I'm searching the preset but I've not found it. Don't worry, I can create a preset for your camera 🙂 Just open a ticket in our support portal sending us a sample of your camera and I'll create a preset for you. https://support.sgo.es Cheers! Carlos
  13. Hey 🙂 Can anyone help me with a ZCam V1 2880x1524 60 fps preset? I have looked around but cant find one. Apparently this preset was released with 10.1. Jay
  14. That's definitely helpful, thanks. I guess it's at this moment not really what i'm looking for, but i'll keep my eyes open!
  15. HI! Thanks for your insterest in Mistika! We are really proud of being the only ones in the market that offers a real native integration between editing, color and VFX as we have made all the features instead of trying to adapt external tools and build bridges between all of them. It's one of the key features of Mistika, and one of the strongest points of the software. Having said that, Mistika is a finishing software, so we normally focus more in some areas like color and VFX and a bit less in editing functionalities or audio features. What we always try to do is to make the communication between the different departments or softwares in the smoothest way. For example we have included a new automatic VFX import system that removes the need of import and place manually the different versions of external VFXs, For the editing we work in the same direction, supporting as many conform files as we can (optimizing the process with some advanced tools), and making the round-trip between Mistika an editing softwares as simple as possible. Maybe in the future we will add more editing features, but at this moment we work in that direction, as most of our clients have a fixed and solid editorial environment (with AVID being the most common software). Audio mixing tools are out of that roadmap at this moment, to be honest. In Mistika you basically bring the audio from other tools, place it below your project in your timeline and that's it. But that audio is mixed out of Mistika. I hope this helps to answer some of your questions. If you need more info let me know.
  16. Hello! I'm an all-round editor/grader/compositor for about 10 years now and a typical avid/premiere/resolve user (mostly resolve lately). and after seeing someone talking about Mistika and it's features, i was quite suprised that i didn't even know this software exist. As i'm looking at it now, it looks like this is a grading/vfx app with some basic editing capabilities, and a very interesting timeline setup. The reason i'm looking around is that i have a little bit of a bad feeling about resolve as the editing/fusion part is really getting clunkier every release, and some basic editing functions are just lacking, or just buggy, like, crucial bugs as disappearing audio dissolves, unreliable MXF delivery, and i can go on for a while. Anyway, with all the resolve experience i have now, it doesn't look like this is getting attention anytime soon, despite all the people claiming it's speedy development. The color grading part is still great, but even there it introduced quite some very annoying bugs. Well, to sum it up, i kinda want to bail, if there are good alternatives. Recently i tried the old fashioned way again with dedicated editing apps like premiere and avid, but the round-tripping.. bleh, didn't really miss it. I got spoiled by resolve for that matter. I'm wondering if there are any plans to make more editing and maybe even mixing tools in Mistika to make it more of a full-featured editor? or is it already? Are there people here with a similar experience?
  17. Thanks so much @Roman Dudek! I’m not sure how I missed your reply for so long. Looks like Forward Distance does what I’m looking for and it was in front of me the whole time! I’ll give your preset a shot too and let you know. Thanks again!
  18. We already anwered via support, but we are posting the answer here so other users can also see the info as it can be useful for them: At the moment Workflows has 3 nodes supporting DNx - DNxHD (OP1A for 36, 120, 185 and 185x) - DNxHD OpAtom (OpAtom LB, SQ, HQ, and HQX) - DNxHR (OP1A LB, SQ, HQ, HQX, and 444) At the moment, we do not support DNxHR Op Atom. we plan to do it at some point, but we do not have date for that development just jet If you need any further information, feel free to let us know.
  19. We have been testing Workflows to automate rendering to DnxHD and DNxLB for editorial. Only DnxHd36 will render and import to Avid. (Atom) Higher codecs get quarantined by AVID. As stated "36" is recognized directly, but in media Composer it shows up as DNxLB even though it is really "36" The DNxHR/LB will not render to atom format. (separate video/audio) And it still gets quarantined.
  20. I would love to know how to do this in Mistika Boutique! I see the edge point parameters but nothing comes up when I right click. Thanks!
  21. Hi Grunken, Possibly you could achieve this using the "Forward Distance" parameter: It does something similar as focal length would do, however it works even in the LatLong mode. Issue is that it works in the direction contrary to what you wish to achieve - it kind of gets you further away instead of into the scene. You would need to go to negative values, and the parameter normally has range from 0 up. See attached an instance of a preset - it is all on default so you need to set again all the parameters, but with this hacked preset, the "Forward distance" should allow you to go to negative numbers. Please test and tell us if this worked for you!Forward.grp
  22. Hi everyone! We have released a new version of Mistika 10 for Mistika Boutique and Ultima, introducing Automatic VFX Management, Upgraded LUT 3D Export and ACES 1.3 Support. This version is already available on your Online SGO Account. New Features & Improvements Automatic VFX Versions Management This new intelligent system saves time and eliminates errors by allowing to import VFX shots or even several different versions in just a few simple clicks. Check this video to see how it works. ACES 1.3 Support ACES has been updated to the latest 1.3 version, adding: ACES Gamut Compress Invert ODT ACES CSC for Sony Venice Reorganized ODT Curves Bug Fixing Upgraded LUT 3D Export LUT 3D export has been enhanced, improving the collaboration between on-set and post-production workflows. It can now be exported from the entire color corrector or from a specific stack (FX, UniColor, etc.) Color Metadata render embed for ProRes and XAVC codecs New Import Media smart option during Conform When conforming, Mistika users no longer need to import all media thanks to the newly built intelligent system that only imports the shots that will be used. ST Maps Import and Export Facilitating the workflow between Mistika Boutique and compositing softwares such as Nuke, the newly added STMaps provide all the stitch information, not only geometry but also optical data. New color curves added to Unicolor tool Fuji F-Log DJI D-Log and DJI D-Gamut Adobe RGB *Renamed Curves: PQ 2084, PQ 2084 (scene), BBC WHP 283 New Multiuser System for Window Improved installation management for Windows users without admin permissions. New Vector Navigation option for Tangent Panels In the Tangent Panels library new options to navigate to specific vectors in the Color Grade node have been added. New Reset Vector option included for Tangent ARC Panels Shaper LUT supported High precision LUTs that are especially optimized for HDR and VFX pipelines. Gamma selections have been added to Phantom media Single Image Import enhancement: The duration of the single image is now determined by the number of frames of your project. New option to disable the overlays when the media is on Input Mode Increased Brush size Brush size can now be increased up to 1024 for better support of UHD and 8K resolution projects. New Codecs & Camera Presets: FUJI RAW .raf Canon RF.2mm F2.8 L Dual Fisheye lens preset Fixes: Reset in the Color Grade node can now be undone correctly. The Undo Action now works properly over the Timewarps. The R3D IPP2 params now work properly. The EXR multilayer files will now show the first layer in case the RGB layer is not automatically detected. Fixed memory leak when exporting to 32K. Display Filters that are modified in Mistika Workflows can now be imported to Mistika Boutique and Ultima. Processing R3D media in 16-ACES when working in OPEN-CL is now fixed. Reduce factor at 1:2 with R3D media now works correctly. The limitation when working with CRM files is now fixed. Fixed Timeline TC modification. Color Space is now functioning properly when the Reduce Factor is changed for R3D files working in 16-ACES and 16-HDR. The Reduce Factor in 1:2 Premium is now working properly. The limitation with the Next Knob bank in Tangent ARC Panels when switching between RGB and CYM is now fixed. Improved Color Grade vectors behaviour. Get Clip TC option now works correctly with Groups. Enhanced the Tint and Temperature when the contrast is activated. RED footage is now working properly with OpenCL in macOS. Side-bySide Stereo 3D Live Monitor now works properly.
  23. Technology write for us to Techno Rumours, a universal tech platform comes up with an excellent opportunity to all the present-day writers, enthusiastic bloggers, cognizant authors, tech professionals.

  24. Thank you for the reply @Carlos Gessler! I'm not sure my questions warrants a support ticket, but if it is more convenient to track the conversation that way, I'm happy to oblige. The input cameras are indeed set to 0 (default), and the Camera Defaults Focal Length does change the FOV when using the fisheye mapping (with EVO native files , but does not have an affect when the camera mapping is set to the correct LatLong mapping of the insta360 Studio source video. The second screenshot show this output of the insta360 Studio app which is stabilized and already mapped. Perhaps I'm doing something wrong in doubling up the single SBS output, cropping it and attempting to use VR Stitch on it as if it was two separate cameras? I guess a more straight forward question would be ... can you change the Focal Length when working with LatLong mapping source material? Yaw, Pitch and Roll all work fine on both the input and output cameras.
  25. Hi Grunken, Thanks a lot for reaching out! In Mistika you can change your cameras focal length inside the VR Stitch FX via Camea Defaults or Input Camera. Camera Defaults affects all the cameras on your VR Stitch. And input cameras affects the cameras focal length individually. However, if a different value from the default is set in input camera, default camera won´t affect to this specific camera. Please, try it and if further assistance is needed do not hesitate to open a ticken in our support portal: support.sgo.es where you can send us the .env and we´ll happily take a look 🙂 Have a nice week! Carlos
  26. I am looking to emulate the wider FOV look of some VR players (such as Skybox's zoom slider) and "bake" this into my insta360 EVO videos for platforms such as YouTube. I was able to achieve this with the native .INSV files and VR Stitch using the EVO camera preset, and by simply setting the Camera Defaults Focal Length to about 7.0. Results below. While this is great for skipping the insta360 Studio app, it seems the IMU data of the EVO is not supported for stabilization in Mistika. As such, I am now trying to use the "stitched" and stabilized output of the insta360 app and "size down" the video in Mistika. What is the best workflow for achieving the above look using this already processed video seen below? After cropping for each eye and applying VR Stitch again, when the cameras are set to the correct LatLong mapping, it seems to disable all Focal Length controls. It's worth noting that I am very new to Mistika Boutique, and I am working through the SGO tutorials. So, I apologize if there is a very obvious answers to this. Any help would be greatly appreciated! Thank you.
  27. Hi everyone, A new upgrade of Mistika VR is now available. You can find it already in the Downloads section of your SGO Online Account. Fixes: KanDao embedded calibration data import fixed for 8K resolution.
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