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What is new in Mistika VR 11.3
Hi all, A new version of Mistika VR is now available. This upgrade adds stabilization and rendering improvements, along with additional fixes. This latest version is already available to all active users. Go to the 'downloads' section in your Online SGO Account to upgrade! β¨ New Features QooCam Stabilization Support β Added stabilization support for QooCam footage, expanding camera compatibility and enabling stabilization workflows for QooCam media. Obsidian Pro Stabilization Support β Added stabilization support for Obsidian Pro footage, allowing stabilization processing for content captured with this camera system. GPU-Accelerated MOV Rendering β Added GPU-accelerated rendering for MOV H.264 and MOV H.265 exports. Rendering can now leverage Metal or CUDA for faster export performance. π Improvements Enhanced Clip Merge Workflow β Clip merging has been improved and now supports merging clips from right to left, providing greater flexibility during editorial operations. Merge Validation Warning β Added a warning message when attempting to merge clips with a different number of layers, helping prevent unintended merge results and improving workflow transparency. π Fixes FPS Value Stability β Fixed an issue that could occur when the FPS value was set to 0. The application now handles invalid FPS values correctly. Source Timecode Preservation β Resolved an issue where SourceTC was lost after merging clips. Source timecode is now correctly preserved throughout the merge process. Render Range Preservation β Fixed an issue where In Point and Out Point render settings were lost after merging clips. Render ranges are now retained as expected.
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Mohammad Muayed joined the community
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Antal Mihalydeak joined the community
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What is new in Mistika Boutique 11.1.1
Hi all, A new maintenance version of Mistika Boutique is now available, adding new fixes and stability improvements throughout the software. This version is already available for download in your Online SGO Account. Improvements WMV Support β Added support for the WMV (Windows Media Video) file extension, allowing WMV media to be recognized and used within the application. Increased Open Movie Limit β The maximum number of simultaneously open movies has been increased to 20, aligning with the updated GPU-based decoder handling across supported camera formats. Gallery Panel Sliders β Sliders are now available within the Gallery panel, improving direct interaction and adjustment workflows inside the interface. Optimized Relink Performance β Relink operations using βSelected Clipsβ now evaluate only the chosen clips, reducing unnecessary processing and improving efficiency. Fixes Pixel Aspect Ratio Rendering β Fixed an issue affecting pixel aspect ratio settings when the render resolution differed from the project resolution. Neat Video Resolution Handling β Corrected incorrect pre/post image resolution values being sent to NeatVideo 6. Render Path Folder Naming β Fixed an issue where the last folder level in the render path was ignored. Folder names are now correctly included in rendered clip names. Sapphire Plugin Stability β Resolved a problem occurring when opening the preset GUI for Sapphire plugins. Windows RGB & CH Icons β Fixed a display issue in Mistika Boutique on Windows where RGB and CH icons were not rendering correctly. Sapphire Parameter Labels β Corrected parameter label display issues affecting Sapphire plugin controls. OFX Plugin Stability β Fixed issues related to OFX plugins, including Neat Video 5, improving overall plugin stability. RED Metal Decoder Stability β Resolved a problem in the Metal decoder for RED media occurring in multi-user scenarios. FCPXML Conform Empty Clips β Fixed an issue where conforming FCPXML files could generate empty clips. XML Still Image Conform β Corrected conform behavior for XML files containing still images, preventing them from being incorrectly detected as image sequences. Render Token Recognition β Fixed a bug where certain render tokens were not being correctly recognized during output generation.
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builderzhang joined the community
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Where can I found Workflows Creator pre-built templates?
Hi everyone, Workflows Creator includes a collection of pre-built templates that are ready to use right out of the box. You can find these templates directly within the software by navigating to: Window β Panels β Templates This will toggle on/off the Templates panel, where all these can be found: If you have any questions regarding the templates or the software, feel free to reach out, and we'll be more than happy to help! π
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What is new in Mistika Workflows 11.3.1
Hi all, A new maintenance version of Workflows Creator (formerly Mistika Workflows) is now available. This new version adds new fixes and stability improvements throughout the software. You can already download it from your Online SGO Account. New Fixes Fixed an issue in mistikaPaths.xml where paths were being generated with an unexpected %1 value included. This update corrects path handling so the file uses the proper path format. Fixed an issue that prevented Google Drive Out from uploading subfolders. Subfolder content can now be included correctly during Google Drive uploads. Fixed an incorrect path in the Youlean OSX node. This update ensures the node references the correct location during processing. Fixed an issue that was preventing the Dropbox node from authenticating successfully. Dropbox connections can now complete authentication as expected.
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brian.cassin joined the community
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andreas.ragnarsson joined the community
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charliemuchirie joined the community
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What is new in Mistika VR 11.2.3
Hi all, A new version of Mistika VR is now available. This version adds a new fix, and you can already download it directly from your Online SGO Account. Fix: Preferences File Persistence β Fixed an issue where changes made manually to the mistikaPreferences.xml file were not being preserved and would revert to factory default settings. Custom modifications are now correctly retained between sessions.
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New Preset for Insta360 X5 camera is now available!
Hi everyone! A preset for the Insta360 X5 camera is now available in Mistika VR! π Preset for video and stills is available in this post. Friendly reminder: Make sure to log in to the Forums to download the preset. *If necessary, to adjust this generic preset to your unit, center manually the crop circles for both lenses, then use "improve offsets" and "improve angles" tools. Insta360_X5 1.grp
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thegimbalguy joined the community
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What is new in Mistika VR 11.2.2
Hi all, A new release of Mistika VR is now available. This new version brings new stability improvements. You can already download it from your Online SGO Account. π FixesRAW Parameter Propagation β Resolved an issue where the βPropagate in Raw Paramsβ functionality was not working as expected. Raw parameter changes now propagate correctly across relevant settings. macOS UI Dropdown Stability β Fixed a problem where the Project Settings editor dropdown menu would close unexpectedly. The menu now remains open, allowing reliable interaction. Canon RAW Parameters Display β Corrected an issue where Canon RAW parameters were not displayed properly in the RAW Params view. Values now appear with accurate formatting and consistency.
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What is new in Workflows Creator 11.3
Hi all, A new release of Workflows Creator (Formerly Mistika Workflows) is now available, introducing new exciting features and improvements, such as the Workflows Runner application, New REST API V1, AS11 Broadcast Delivery, Native Apple Silicon and Metal support and so much more. You can download this version directly from your Online SGO Account. New FeaturesNew Workflows Runner has been introduced, allowing workflows to be executed through the runner environment. This provides a more streamlined way to trigger and manage workflow executions. Explore more about Workflows Runner and download a version for your OS HERE. A new REST API V1 is now available, providing programmatic access to the Workflows functionality. This API enables external systems to integrate and interact with Workflows through standard HTTP requests. A new File Dropper node has been added to Workflows Runner to support drag-and-drop file handling. This enables users to manage input files more easily within workflow configurations. An AS11 node has been added to encode AS11-compliant MXF files. This allows users to generate broadcast-ready AS11 outputs directly within workflows. A NotchLC node has been introduced to support encoding and processing in the NotchLC format. This enables workflows that require NotchLC, subject to the appropriate licensing. ImprovementsTranscode nodes now include 23.97 fps as a selectable option in the FrameRate pulldown menu. This allows users to create transcodes at 23.97 frames per second without manual workarounds. Trim Media now updates its properties based on the input clip from upstream in the workflow. This ensures that the resulting media reflects the latest input metadata and parameters. The default layout has been updated to provide an improved initial workspace configuration. Users will see the new layout automatically when accessing the interface without custom layout settings. Permanent Errors handling has been added to the Python layer to improve error reporting. This enables clearer logging of issues originating from the action menu and other components. FixResolved an issue where the TrimMedia node produced no output when all trim values were set to zero. The node now correctly generates media in this scenario, ensuring expected behavior for zero-value trims.
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What is new in Mistika VR 11.2.1
Hi all, A new version of Mistika VR is now available adding a few fixes and minor stability improvements. You can already click on download this version from your Online SGO Account. Improvements GPU usage has been optimized for movies decoded by hardware. This enhancement aims to improve performance and efficiency when working with hardware-decoded video content. Fixes A bug that prevented proper reading of ARRI files compressed with HDE (Codex) has been resolved. This fix ensures better compatibility and smoother workflow when working with these specific file types. An issue with the movement of the VR-Overview window using the mouse right button has been corrected. Users can now navigate the VR-Overview window more smoothly and intuitively using the right mouse button.
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What is new in Mistika VR 11.2.0
Hi everyone, A new release of Mistika VR is now available to all active users. This version brings new presets, including the Insta360 X5 and the Blackmagic URSA Cine Immersive cameras. You can already download this version from your Online SGO Account. New PresetsInsta360 X5 β Added a dedicated VR preset optimized for footage captured with the Insta360 X5 camera. Blackmagic URSA Cine Immersive β Introduced a new preset for Blackmagic URSA Cine Immersive media. FixesSequence Import Stability β Fixed an issue affecting the import of non-consecutive image sequences, ensuring that each frame is assigned the correct duration. Render Stability with Custom Size β Resolved an issue that occurred when Render options and Custom Size values differed, improving stability when rendering with custom output settings. ChangesVR Mesh Mode β The VR 360 option has been removed from the VR Mesh tool. At this stage, VR Mesh is intended to support VR180 workflows only.
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Performance limitations with biggest configuration
Hi Mistika Team, I have some issues with a new workstation much bigger than the old one (CPU AMD Threadripper PRO Vs AMD Ryzen 9 / GPU RTX 5090 Vs RTX 3090 / RAM 256 Go Vs 128 Go / Windows 11 Vs Windows 10 / Boutique 11.0 Vs BT 10.1 / Workflows 10.14.14 Vs 10.12.0). I should have 2x less rendering time with this new configuration, even 3x when I tested it on old projects : exporting R3D 8K compostings to 4K h264, or to 8K equirectangular ProRes 4444). I always have the same workflow on my Mistika Boutique timeline. But, I get the same time rendering on Workflows (and directly from Boutique) than the oldest configuration ! On some old projects, there is a huge difference. But on recent projects (few weeks ago), it's the same rendering time ! All projects are made in the same way since 3 years, so I don't understand why the biggest hardware seems to be "downsized" during rendering process... I try to change mConfig parameters, nothing change (oldest projects faster, newest slower) Do you have an idea about what's happening ? Thanks for you answers. Max.
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NotchLC now available in Mistika VR!
Hi everyone! We are excited to announce that NotchLC encoding is now available in Mistika VR! π₯ WATCH MORE What this means for you: You can now manage your entire immersive production pipeline - from stitch to final deliverable without leaving your workspace. Skip intermediate renders and app switching Real-time playback and faster renders Direct exports to Pixera, Disguise, and Virtual Sets You can now start with NotchLC in Mistika VR! Already available in the SGO Shop: https://www.sgo.es/notchlc-codec-plans/
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What is new in Mistika Boutique 11.1.0
Hi all, A new release of Mistika Boutique is now available. This release represents a significant step forward in stability, color accuracy, format support, and overall user experience. It delivers meaningful enhancements across color management, hardware integration, VR workflows, and platform reliability. You can already download this version from your Online SGO Account. β¨ NewVR Mesh Support for VR180: Introduced support for the VR Mesh feature, enabling improved vertical parallax correction and stereo alignment for VR180 content. Automatic Color Management: Added an automatic color management system to simplify setup and ensure consistent color handling across diverse media sources. Discover more in our video HERE. Fuji F-Log2 Support: Native support for Fuji F-Log2, expanding compatibility with modern camera pipelines. Notch LC Codec Support: Added support for Notch LC codec, enabling seamless workflows with Notch-based content without the need for intermediate renders. Blackmagic RAW Stereo Clips: Added support for stereo Blackmagic RAW media. Sony BT.2020 Gamut: Added Sony BT.2020 gamut options for Sony clip parameters. VideoToolbox MOV Encoding (macOS): Added MOV encoding using VideoToolbox for H.264 and H.265 on macOS platforms. FXCML v11 Compatibility: Improved support for FXCML Version 11, ensuring better interoperability and forward compatibility. π ImprovementsBlackmagic Video Boards: Configuration now supports RGB 4:4:4, enabling higher-fidelity monitoring and output. Linear Light Rescaling: Enhanced rescaling algorithms to better support Linear Light images, including a new Log interpolation method. Font Management Optimization: Implemented an updated font list mechanism to avoid full font reloads, improving performance. Project Stability on macOS: Improved stability when returning from third-party plugin user interfaces. Tangent Panels (Windows): Fixed incorrect initialization behavior and improved overall reliability of the Tangent panel. π FixesPlayback, Rendering & PerformanceFixed render issues with Mocha OFX for clips longer than 100 frames. Resolved performance and playback slowdowns with ACES 2.0 on macOS. Fixed H.265 playback issues on macOS caused by invalid codec IDs. Corrected rendering behavior when using Frame Index as Source (previously always _00000). Fixed issues where VR Stitch could alter color unexpectedly. Stability FixesFixed problems occurring after returning from plugin user interfaces on macOS. Resolved issues related to Neat Video usage. Editing, UI & WorkflowFixed match & paste issues when retimings were applied. Resolved Tangent panel mapping inconsistencies. Fixed undo behavior after using Bring Stack. Corrected Curves tab not displaying FX parameters. Fixed trim & join operations not restoring correct frame ranges. Resolved drag & drop issues when multiple clips were selected. Improved filter icon state visibility. Fixed gallery and storyboard clip info appearing when βShow Infoβ was disabled. Fixed record monitor menu positioning issues on macOS. Addressed unexpected behavior when hovering over the stop button in the record monitor. Prevented spacebar usage in notes from triggering playback. Media, Formats & ExportFixed MXF XDCAM HD exports always generating 8 audio tracks regardless of input. Resolved conform issues related to timecode and linked media. Fixed title accent rendering issues in Mistika Ultima on Linux. Ensured βData to Videoβ signals are correctly recognized in picker dialogs.
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What is new in Mistika Workflows 10.14.16
Hi all, A new maintenance version of Mistika Workflows is now available, adding new stability improvements throughout the software. You can already find this version in the 'Downloads' tab of your Online SGO Account. Improvements The WAV node functionality has been extended to support ARM systems, addressing previous compatibility issues. This enhancement ensures seamless audio processing across different hardware architectures. The rndFile node now utilizes input media to resolve the new RND directory property. This improvement enhances the node's functionality by providing more accurate and context-aware directory resolution. A CaseInsensitive property has been added to the conform Filter. This new property provides users with more flexibility in filtering and matching operations, allowing for case-insensitive comparisons when needed. The Folder and Watcher components now use the default NC (Naming Convention) when their NC is empty. This enhancement ensures consistent behavior and prevents potential issues caused by undefined naming conventions. Fixes The packAudioTracks feature, which was previously missing in H26x transcoders, has been restored. This fix ensures proper audio track handling during H.264/H.265 transcoding processes. An unplanned issue that occurred when transcoding clips with routed audio channels has been resolved. This fix improves the stability and reliability of the transcoding process for complex audio setups. The WAV node now successfully exports files when the destination path contains spaces. This fix eliminates errors and ensures smooth file export operations regardless of path naming. The Framing node's Resolution property format has been corrected. This fix ensures that the resolution settings are properly recognized and applied during framing operations. An issue with incorrect length calculation for multisegment P2 megapacks has been addressed. This fix ensures accurate duration representation for complex P2 media structures. The Classify node now handles empty lists correctly, preventing empty outputs in such scenarios. This fix improves the node's robustness and ensures consistent behavior across various input conditions.
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What is new in Mistika 11
Mistika Boutique 11 has a serious issue where moving the mouse from the Timespace to the pause button in the Recor Monitor area, or from the color grading interface to the pause button in the Record Monitor area, can cause the timeline to automatically play quickly, which is very frustrating. I don't know if it's a software bug or intentional.
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Warper LatLong mesh for morphing transition on equirectangular contents ?
Thanks a lot for this answers Cesar, Regards!
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Equirectangular to Cubemap pixel density preserving
Thanks for your answer !
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Equirectangular to Cubemap pixel density preserving
Hi Maxime, Latlong is indeed a somewhat wasteful format; about 1/3 of the pixels are lost due to the high horizontal resolution at the poles. That said, it doesn't harm the image quality. Cubemaps are more efficient, but they can be tricky to use as a working format because of edge interpolation issues. Using them for final delivery, as youβve done, is definitely the right call. Your current pipelineβworking in latlong and delivering in cubeβis the standard and safest way to go. As for the baking process, there is indeed a remapping of pixels using subpixel positions during the conversion. Mistika handles this via bicubic filtering, which, as you noted, shouldn't cause any noticeable degradation provided the 'pixels per degree' resolution remains consistent. You might see some minor impact on extremely fine details (like converging lines on a test chart), but you'll rarely encounter those in real-world footage.
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Equirectangular to Cubemap pixel density preserving
Hi SGO team! Happy New Year ! I'd like to know how Boutique works when we apply VR View and VR Stitch to map camera fisheyes to LatLong (equirectangular) or Cube (cross or EAC). As you know, pixel density is not the same and an equirectangular rendering is more destructive than cubemap. For a new job, I need to work with cubema, but all my work was made on a a latlong mapping (masks, VR View Yaw/Pitch/Roll alignments, stabilisation, etc...). So, I can't just change latlong to cubemap on my first VR Stitch effect (mapping camera rushes). All the geometry modifications beyond couldn't work anymore! If I apply a cubemap at the end, respecting the pixel ratios (LatLong 16384x8192 -> Cube4x3 16384x12288), it seems I get the same definition when I check one face (4096x4096) than if I map firstable camera rushes in Cube 4x3... That means Boutique don't bake / burn pixels between a LatLong to Cubemap mapping with a VR View, wherever we use it ? I just wanted to be sure about that... Maxime - Paris
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What is new in Mistika Boutique 10.11.3
Hi all, A new version of Mistika Boutique is now available, featuring a few stability improvements. You can already download this version from your Online SGO Account. Fixes XML Stability Improvements: Resolved an issue that could occur when loading and editing XML files, particularly those interpreted as subtitle XML. This fix improves overall stability when working with XML-based workflows. MXF / XAVC Metadata Handling: Fixed an issue that happened when reading metadata from MXF files using the XAVC codec, specifically for media created by Mistika Workflows. These files can now be imported and managed reliably. QT Input Method Modules: Addressed a bug affecting the installation of QT modules required for input method support. This ensures proper functionality for accent input and other language-specific text features.
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What is new in Mistika Workflows 11.1.0
Hi all, A new version of Mistika Workflows is now available, introducing Notch LC support, Frame.io v4, native Apple Silicon & Metal support, refined node organization and so much more. You can already download this version from your Online SGO Account. New FeaturesNotch LC Node β New dedicated node for encoding and decoding Notch LC files, expanding support for high-performance intermediate codecs. Stitch Auto Calibrate Node β Automatically calibrates VR camera setups, streamlining the stitching process. Apply Mesh Node β Applies previously exported VR Mesh data to automate stereo correction in your workflows. Stitch Align Mesh Node β Aligns and optimizes VR Mesh calibration for enhanced stereo accuracy. Native Apple Silicon and Metal Support β Mistika Workflows now runs natively on macOS ARM devices, utilizing Metal for improved performance, stability, and efficiency. SetUpdate Node β New node designed to improve data management and workflow updating flexibility. ImprovementsReorganized Node Categories β All nodes have been restructured into clearer, more intuitive categories for easier navigation and discovery. Node Properties Review β A full review of all node property structures has been completed to ensure consistency and clarity. v4 Support β Updated Frame.io integration to fully support version 4, including improved authentication and project handling. Visible Token Parameters β Token parameters such as padding=4 and parentFolder levels=4 are now displayed for easier customization. FTP Node Split β The single FTP node has been replaced by FTP In and FTP Out nodes for more precise control of file transfer operations. Transcode Nodes Update β Added βWrite Script Onlyβ option for generating scripts without executing them. [cameraModel] Token β Now returns clean, non-decorated values for better integration in automated pipelines. Canvas Enhancements β Improved scroll granularity and smoother zoom behavior. Connectors Area Expansion β The connector name area has been widened for better visibility in complex workflows. Progress and Status Review β Enhanced percentage management and feedback accuracy across all nodes. Fixes & Stability EnhancementsmacOS Issue Fix β Resolved a problem when turning the monitor off and back on while Mistika Workflows is running. Remote Desktop Stability β Fixed issues occurring when initiating remote desktop connections or similar remote control tools. Stop Button Behavior β The Stop command now properly terminates subprocesses launched by processing nodes. Workflow Execution Control β Ensured that the workflow stops correctly when selected. Python Node Review β All Python nodes now include the proper failedUPs and self.isCancelled() handling for robust error and cancellation management. New Python Exposures: tcSource property added to rndFile getCustomEnvironmentVariables()and setCustomEnvironmentVariables() exposed to Python
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kexianliang started following What is new in Mistika VR 11.1.0
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What is new in Mistika VR 11.1.0
Hi all, A new version of Mistika VR is now available to all active users. This version introduces Notch LC Rendering support, Integrated Project Manager Window, and various stability improvements. You can already download it from your Online SGO Account. NewNotch LC Rendering Support: Added a dedicated render option for Notch LC movie files, empowering immersive-media creators with a more efficient and streamlined delivery path for high-performance interactive content. WATCH MORE. ImprovementsIntegrated Project Manager Window: The Project Manager is now fully embedded within the main application interface rather than operating as a floating panel. This enhancement strengthens workspace cohesion, reduces UI clutter, and delivers a more consistent operational experience. FixesARRI Media Stability: Addressed a problem occurring with specific ARRIs' files, ensuring a more reliable ingestion and stitching workflow. Canon RAW Playback & Rendering: Resolved performance degradation affecting Canon RAW media, restoring expected processing velocity. ProRes Rendering Efficiency: Corrected issues that were reducing render performance when exporting to ProRes formats. Token-Only Filename Handling: Fixed a blocking condition where renders would not initiate if the output name consisted exclusively of tokens, ensuring seamless automation and batch-processing scenarios.
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What is new in Mistika Workflows 10.14.15
Hi all, A new version of Mistika Workflows is now available, adding many stability improvements. You can already download this version from your Online SGO Account. Fixes The issue with bypass functionality not working in a clip has been resolved. This fix ensures that the bypass feature operates as intended, improving the overall editing experience. A problem that occurred when attempting to transcode audio without video present has been addressed. This enhancement improves stability during audio processing tasks. The system now identifies APX4 files correctly. This update ensures proper file handling and processing. A Linux-specific problem that occurred when double-clicking 'Recent' workflows has been fixed. This improvement enhances the stability and usability of the application on Linux systems. The GUI and engine synchronization for property deletion has been corrected. Now, when a property is deleted in the GUI, the change is properly reflected in the engine, ensuring consistency across the application. The issue preventing CSV files from loading into the canvas has been resolved. Users can now successfully import and work with CSV data within the Canvas environment. The 'Show Containing Folder' option in the right-click menu now functions correctly on Linux systems. This fix improves file management and navigation for Linux users. A problem where workflows would not continue after submitting a job to Smedge on Linux has been addressed. This enhancement ensures smoother workflow execution and job management on Linux platforms.
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Mistika VR - Import Settings
Hi Cesar, Yes! Can definitely share a few of the files and the PTgui file. I just submitted a ticket. Looking forward to the solution! Thank you!
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What is new in Mistika Boutique 10.11.1
Hi all, A new version of Mistika Boutique is now available, adding a new improvement and a fix. You can already download this version from your Online SGO Account. β¨Improvement ARRI MXF Enhanced Compatibility: ARRI MXF media now reads correctly across all supported workflows, streamlining ingest operations and ensuring a more reliable conform experience. π Fix Mconfig HDR Workflow Stability: HDR mode with HLG in Mconfig now consistently persists after closing the configuration tool, reinforcing color pipeline continuity and reducing reconfiguration overhead.