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  2. Hi everyone, A new upgrade of Mistika Workflows is now available to all active users. This new version adds various fixes and stability improvements. You can already download this version from your Online SGO Account. Improvement The Windows ODBC driver has been updated to the latest version. This update improves database connectivity and performance for Windows users. Fixes An issue causing some DCP files to generate an 'unable to create group' message has been resolved. Users can now work with these files without encountering this obstacle. The Frame.io node has been fixed to correctly display all projects. This ensures that users have full visibility of their project list when working with Frame.io integration. The 'Classify by FPS' feature is now functioning as intended. This fix restores the ability to properly categorize content based on frames per second, improving organization and workflow efficiency.
  3. Hi everyone, An upgrade of Mistika Boutique is now available to all active users. This version includes a new fix and various stability improvements. You can already download it from your Online SGO Account. Improvements FXCML v11 Support – Enhanced compatibility with FXCML Version 11, improving interoperability and workflow consistency. Blackmagic Video Boards – Configuration now supports RGB 4:4:4, enabling higher-fidelity monitoring and output. Rescaling Enhancements – Added improvements for working with Linear Light images, including a new Log interpolation method for more accurate results. BMRAW Support – Added support for BMRAW BMUrsaCine17K65, expanding compatibility with high-end Blackmagic RAW camera formats. Fix Mocha OFX Plugin – Resolved issues affecting renders of clips longer than 100 frames, ensuring stable and consistent performance when using the Mocha OFX plugin.
  4. Hi Max, Thanks a lot for reaching out and for your detailed explanation — it really helps us understand your workflow and what you’re aiming to achieve with 360° content in Boutique. At the moment, the Warper effect doesn’t offer a native latitude/longitude-based mesh grid, as it’s designed primarily for standard image projections. However, there are a couple of approaches you could try to approximate that workflow: You can increase the mesh density (add more grid points) in Warper, using the "New Mesh" option and manually adjust the distortion to match your equirectangular content. As a visual reference, we recommend using a latlong checkerboard pattern under your shot — this can help you align the distortions more accurately when working with spherical footage. While these steps don’t replicate a true lat/long mapping yet, they can help you achieve a smoother morph between your 360° shots. We’ve also shared your feedback internally with our development team, I'll add this functionality to the feature request list so developers can take a look at it and evaluate it's future implementation. Best regards, Cesar
  5. Hi BT team, To create a perfect transition between 2 360° shot (rolling car shots), I create a morphing transition with Warper effect in Boutique. I usually use vertical and horizontal mesh grid. So, do you think it could be possible to have a real latitude and longitudinal mesh grid to process easily equirectangular contents in the Warper interface ? Thanks, Reagrds.
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  13. Cesar Perez posted a post in a topic in Releases
    Hi Christian, Thanks for reaching out! I’m sorry to hear you’ve encountered these issues. We’ve tested the behaviors you described on our end but haven’t been able to reproduce them so far. Could you please open a support ticket so we can take a closer look and help figure out what might be happening? Looking forward to your ticket. Best regards, Cesar
  14. flavio.mayerhofer joined the community
  15. Hi all, Here are the release notes of Mistika VR 10.16. This version adds the new VR Mesh and VR Mesh Export features, together with new improvements. NewVR Mesh: A brand-new tool designed to intelligently correct optical distortions and significantly reduce vertical parallax, especially in challenging stereo 180° and 360° footage. VR Mesh Export: You can now export your Mesh data for later use in other software such as Mistika Workflows, enabling a seamless, automated stitching and finishing pipeline. ImprovementsNative macOS ARM Support: Mistika VR now runs natively on Apple Silicon (ARM) using Metal, delivering faster performance, improved stability, and enhanced efficiency on the latest macOS devices. Hardware Decoding for Canon RAW Media: Improved performance when working with Canon RAW footage through hardware-assisted decoding, reducing load times and speeding up playback and processing.
  16. Hi all, An upgraded version of Mistika Workflows is now available, adding new fixes. You can already download this latest maintenance version from your Online SGO Account. 🛠 FixesInterlaced Render: Corrected an issue where interlaced renders were losing image quality. Conform Filter: Fixed a problem preventing Conform Filter from working properly with inputs containing padding. RND Media Replacement: Resolved an issue where media was not being correctly replaced in the RND node during a second execution.
  17. Hi all, A new upgrade of Mistika VR is now available, adding a new fix. This version is already available in your 'downloads' section of your Online SGO Account. 🛠 FixResolved an issue where certain EXR files could cause the application to not work properly upon import. Mistika VR now handles these files reliably, ensuring greater stability when working with EXR media.
  18. Ah, and if you click on the bottom of the red line (don't know how its called :)) where the record monitor opens, the playback is starting. And just now I didn't get it to stop.
  19. On my side the sub menues don't appear. Like "Notes" -> where I then can select "delete all notes". In addition (this is for quite sime time an issue), the "rnd" files seem to be broken. When executing the "batch" files (created by write script only) I always get some error with "Curve::getChoice...". (In Console) And the video is broken/black. This happens when using more than one "VR View". (The part with the second VR View (if positioned later in the timeline) produces a black video. But also when using one and the selection exceeds the VR View effect. A Color-Grade effect causes some warnings when starting up the render process (just don't remember the text).
  20. webpanovr joined the community
  21. Hi all, A new upgrade of Mistika Workflows is now available. This latest version includes new fixes and stability improvements. You can already find this version in the downloads section of your Online SGO Account. Improvements The workflow log file has been redirected to the console. This change centralizes logging information, making it easier to monitor and analyze workflow processes in real-time. The consoleArgsToProperties function has been updated to support '=' type parameters. This enhancement provides more flexibility in handling command-line arguments and improves overall system configurability. Fixes An issue where the RND file was failing to trim clips in certain scenarios has been resolved. This fix ensures more reliable and consistent clip trimming functionality.
  22. Tahsure joined the community
  23. Melanie Diaz posted a post in a topic in Releases
    You're right! I have made the change in the text. Thank you!
  24. kexianliang posted a post in a topic in Releases
    Okay, thank you. I got it. The updated list misled me.
  25. Melanie Diaz posted a post in a topic in Releases
    Hi Xian, Mistika Ultima runs only on Linux. Apple Silicon support is only for Mistika Boutique. Cheers!
  26. kexianliang posted a post in a topic in Releases
    Mistika Ultima 11 now run natively on macOS Apple Silicon ???
  27. Hi all, A new upgrade of Mistika Workflows is now available, adding new fixes and stability improvements. You can already download this version from your Online SGO Account. ✨ ImprovementsMail Node: The default SMTP server setting has been changed to empty, ensuring clearer configuration and reducing connection issues. Frame.io Node: Initialization performance has been significantly improved, resulting in faster and more responsive project loading. MPEG Export: The pixel Aspect Ratio Conversion property has been updated and replaced with a Pixel Aspect Ratio pulldown for easier and more consistent configuration. 🛠 FixesXDcam Interlaced Content: Corrected an issue where “Interlaced from Input” was not working properly with XDcam interlaced files. Fixed detection errors where XDcam interlaced content was reporting the wrong framerate. Sequence Handling: Resolved a problem where importing an enumerated sequence with default Name Convention created an incorrect File/Layers from entry, producing an extra number on render name.
  28. Hi all, A new upgrade of Mistika Boutique is now available, adding new improvements and fixes. This version is already available for download in your Online SGO Account. ✨ ImprovementsCintel Library Update: Upgraded to version 6.1, bringing enhanced performance and better reliability when working with Cintel-related workflows. 🛠 FixesResolved incorrect parameter handling in OFX Sapphire effects, ensuring proper functionality. Fixed issues when importing XDCAM files without proxy media, enabling smooth imports. 8K Resolution Import: Corrected problems during 8K media import, ensuring accurate handling of high-resolution content. Fixed errors when exporting to XDCAM codec, improving stability and export reliability.
  29. Melanie Diaz posted a post in a topic in Releases
    Hi all, We are delighted to announce Mistika 11, a revolutionary upgrade that redefines the way professionals work with unmatched speed, flexibility, and creative control. At the heart of this transformative release is “The Gallery” - an all-new, unified UI that streamlines media navigation, grading, and management - empowering artists to work faster, smarter, and more intuitively than ever before. This significant upgrade is now available to all users in the 'Downloads' section of their Online SGO Account. New Features✨ Revolutionary New GalleryA unified interface designed to elevate the colorist’s workflow with: Rapid clip navigation and instant preset creation Smart snapshots for quick look management A sleek and streamlined UI focused on creativity and performance Check out the TUTORIAL: https://youtu.be/HwJ22ih9vpA 🎨 Unlimited Creative FreedomCreate as many Galleries as you want Build workspaces from external projects or any media folder Copy & paste effects or full stacks in seconds, reducing repetitive work 🚀 Multi-directional Drag & DropIntuitive drag-and-drop system to move, organize, and apply adjustments instantly Designed to maximize speed and keep you in the artistic flow Check out the Storyboard Tutorial: https://youtu.be/ItKg247nfgo 🔎 Advanced Filtering & Smart OrganizationPowerful filtering, sorting, and viewing tools for full control Family Mode: Automatically group related clips for consistent grading across projects Organize assets with Albums, Tags, and metadata filters for precision search and management Check out the TUTORIAL: https://youtu.be/zTufegD2sI8 ✨ ImprovementsNative Apple Silicon Support Mistika Boutique 11 now runs natively on macOS Apple Silicon (M1, M2, M3, and M4 families), delivering unmatched speed, efficiency, and smooth performance for grading, compositing, and finishing.
  30. Hi all, A new upgrade of Mistika Workflows is now available. This version adds new fixes and stability improvements. You can download it from the downloads section of your online SGO Account. New NodesNew Console Args To Properties Node added. ImprovementsXDCAM performance has been significantly improved. Users can expect faster processing times and smoother operations when working with XDCAM footage. File Dialog performance has been increased by implementing a non-native dialog. This change is particularly noticeable in folders with a large number of files, resulting in quicker navigation and file selection. FixesA fix has been implemented to address the issue of incorrect Timecode in the Sequence transcoders' output when the First Frame is not equal to zero. This ensures accurate timecode representation in the output. An issue where rendering XDROOT Pack with the interlaced option did not scale the image has been resolved. This fix ensures proper scaling of interlaced content during XDROOT Pack rendering. A problem causing checkerboard patterns in the output clip when rendering XDROOT has been fixed. Users can now expect clean, artifact-free output when working with XDROOT rendering. The error thrown by the Trim Media node when fed from a transcoder has been addressed. This fix improves the stability and reliability of the Trim Media node in transcoding workflows. An issue causing 8KP2 to be incorrectly converted as a 16K file has been corrected. This ensures accurate resolution conversion for 8KP2 content. The File Drop functionality has been fixed to properly update the File Path property. Users can now rely on accurate file path information when using the File Drop feature. An issue where executing a .mwf file in CLI with the -r option produced silent audio has been resolved. This fix ensures proper audio output in CLI executions. Canon nodes now correctly display custom pulldowns, addressing a previous visibility issue. This improvement enhances the user experience when working with Canon-specific node configurations. Improved compatibility with Sony custom Debayer. This change streamlines the debayering process for Sony footage. A fix has been implemented to prevent the loss of Clip_Frames metadata in transcoders. This ensures that important frame information is preserved throughout the transcoding process. Improved save order of nodes when creating “mwf” project files. This fix maintains the integrity of node relationships and workflow structure when saving mwf files. An issue where Megapacks with filePath were incorrectly marked as ready after loading has been addressed. This fix ensures accurate readiness status for Megapacks, preventing potential workflow errors. The Change Resolution node is now working properly. Classify by aspect ratio is now working correctly with decimal formats. Reload option into the Frame.io node pop-up menu. Enhanced XDCAM Megapacks for a reliable output regarding frames, fields, and length.
  31. Hi Jorge, Thanks a lot for reaching out! I'm sorry for the inconvenience. Could you please send us some of these files to check them out in our machines in order to fix it? To do so please, open a ticket in support.sgo.es and copy your link. If you have not a platform to send it us please, let us known it in the ticket and we'll provide a platform :) Cheers! Carlos
  32. Hi everyone, good afternoon. I recently purchased an Obsidian Pro and shot some night-time plates for a series using the KDraw RAW format. I tried importing the RAW videos directly into Mistika Boutique but had no success. So I converted them to DNG using the Obsidian tool, but Mistika doesn't seem to import those either. My question is: Is there a way to import KDraw video files directly into Mistika Boutique? And if not, what's the correct method to import the DNG raw image sequence from the Obsidian into Mistika? Any tips or workflow suggestions would be greatly appreciated. Thanks in advance!
  33. Jesús posted a post in a topic in Tutorials
    Hi jjlopez, Effectively the license file just must be copied to C:/Users/*User_name*/SGO AppData/localshared/dolby/ , and the license file must be named as dv_license.bin It is recognized at Workflows launch, so if you have it already opened you may close it and open it again. If the license is still not recognized, you will see a warning error in the Validation Inspector panel just by selecting the Dolby Vision node (this panel can be activated/deactivated through the top bar menu Windows -> Panels) Once the license is recognized, the Dolby Vision node will expect an .xml file with the same file name + extension of the master file where it must be applied. If for example you have a master file named MyRenderedMovie.mov, then the dolby .xml file must be MyRenderedMovie.mov.xml Hope it helps! Further trouble just let us know, Kind regards, Jesús
  34. jjlopez posted a post in a topic in Tutorials
    Hello, I'm running some tests with Mistika Workflows and I can’t find any documentation on how to install the Dolby Vision license. I first tried copying the license file to C:\Users\user\SGO\AppData\LocalShared\Dolby, following the same method used in Boutique, but it didn’t work. I also installed the Dolby Vision Professional Tools, but I'm still not getting it to work. I am using a DV perpetual license. Is there anything I might be missing? Any help would be appreciated. Thank you!
  35. Hi all, A new maintenance release of Mistika Workflows is now available, adding new stability improvements. You can already download this version from the 'Downloads' section of your Online SGO Account. ImprovementsrndFile Node Master Input Override Mode The masterInput property of the rndFile node has been enhanced to support an override mode, providing greater flexibility when managing input sources. “Ignore Current Files” Option in Watcher Menu A new Ignore Current Files option has been added to the Watcher node menu. This allows users to skip already-present files in the monitored folder, making it easier to work only with newly arriving content.

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