-
Posts
27 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Calendar
Everything posted by Carlos Gessler
-
Optimal export settings for the Quest 2
Carlos Gessler replied to Ken Steyls's topic in Bugs & Feature Requests
Hi Ken, Thanks a lot for reaching out! Due to the insta360 pro 2 mapping, the best way to keep all your information is by setting the render vertical size as close as possible to your vertical shots size. In this way, if your shots are, for example: 3200x2400 I recommend to set your render as 4800x2400 (because 4800 is twice 2400, and if you keep your vertical as 2400, your horizontal must be 4800 to keep the 2:1 recomended aspect ratio for Latlong images. Talking about the target device, it depends on the device and your purposes. In the case of Oculus, I recommend to export to HEVC codecs, because .mov (as far as I remember, maybe it has changed) are not supported by Oculus, and HEVC will offer you the best results interms of resolution and performance inside the headset. I hope it´s useful! Please, do not hesitate to ask anything if you need further assistance 🙂 Cheers! Carlos -
Changing POV of a 360 video in post
Carlos Gessler replied to Ken Steyls's topic in Bugs & Feature Requests
Hi Ken, Thanks a lot for reaching out! You can try to modify the Yaw/Pitch/Roll parameters on the output camera panel. In this way you will be able to modify your front or repositioning your shot. This tutorial may help you: To zoom in/out your camera, you can change the mapping to "planar rectilinear" in your output camera tab, and then, you´ll be able to set your focal lengh (But remember that you´ll lost some parts of the image. Have a nice day! Carlos -
Hi Jay, Thanks a lot for reaching out! We´ve received your message in our support portal so let me paste the reply I sent you via support portal 🙂 "In the case you have a different computer to send files there is a parameter that "force checking". This parameter is located at the Watcher node "Force check". Just set the number of second you want to the Watcher check for changes inside the folder. It should make work your workflow. Please let me know if it worked for you. Cheers! Carlos"
- 1 reply
-
- 1
-
-
Hi cthastings, Thanks a lot for reaching out! Could you please open a ticket in out support portal? https://support.sgo.es/support/home In this way we can follow personally your case. Have a nice day! Carlos
-
Top Bottom 360 footage (not stereo 3D) shot with the YI 360
Carlos Gessler replied to mikelcostanza's topic in Tutorials
Hi Mikel, Thanks a lot for reaching out! Yes, it is possible in Mistika VR 🙂 - The first thing is to import your footage every times as the lens you have. So if you have two lenses, just import your footage two times. - Then select the first camera and open "Input cameras" tab. Click on Split and a dropdown menu will show you different options: - In your case please select Top half. It will split your image and will delete the bottom half lens. - Now select the another camera and split it as Bottom Half to get it. Now you have the lenses splited and separated in two cameras 🙂 I hope it's useful! Please let me know if it worked for you. Cheers! Carlos -
Hi Jay, Thanks a lot for reaching out! You are right, I'm searching the preset but I've not found it. Don't worry, I can create a preset for your camera 🙂 Just open a ticket in our support portal sending us a sample of your camera and I'll create a preset for you. https://support.sgo.es Cheers! Carlos
-
Hi Grunken, Thanks a lot for reaching out! In Mistika you can change your cameras focal length inside the VR Stitch FX via Camea Defaults or Input Camera. Camera Defaults affects all the cameras on your VR Stitch. And input cameras affects the cameras focal length individually. However, if a different value from the default is set in input camera, default camera won´t affect to this specific camera. Please, try it and if further assistance is needed do not hesitate to open a ticken in our support portal: support.sgo.es where you can send us the .env and we´ll happily take a look 🙂 Have a nice week! Carlos
-
Hi ShyBoy, Thanks a lot for reaching out! And I´m sorry for the delay. Of course I can guide you to the right direction 🙂 And you are right, you need to split the Qoocam file. In this way, Mistika Boutique offers you "Switch to Second Video track" feature, located on Edit/Macros/Switch to second video track. Let me explain the process: - Import your Qoocam footage. - Open your clip and change your result size to "input": - As the file is composed by two tracks, duplicate your media in order to get your Qoocam file two times in your Timeline. To do this, just press alt while drag and dropping the file. Place your copy below the original. - Select your copy and click on Switch to second video track. The second video track will be revealed. - Put a VR stitch grouping your two clips and select the Qoocam preset 🙂 I hope it´s useful! Please, let me know if it worked for you. Cheers! Carlos
-
Is it possible to keyframe edge points on Mistika?
Carlos Gessler replied to XR_TECH's topic in Tutorials
Hi! Thanks a lot for reaching out! In which software need to create the Keyframes? Mistika VR or Mistika Boutique/Ultima? Here you have the explanation about the keyframes in Mistika VR, however, I can explain you how to create in Mistika Boutique/Ultima: To animate any parameter, just right-click on the parameter and click on add keyframe (In the edge points case, select the Yaw or pitch in the Edge points tab, it will keyframing both parameters). You´ll notice that the parameter turns blue. (It indicates that it´s animated). The keyframes are painted as a little arrow in your timeline. When you have more than one (the parameter is animated) you´ll notice a blue line that connects the keyframes. To navigate between the keyframes just "Shift+right" or "shift+left" or by clicking: To delete it, just navigate to your keyframe (The parameter turns green). Right-click and select "Remove keyframe": I hope it´s useful!! Cheers! Carlos -
Hi! Thanks a lot for reaching out! This circle likely is the part of the 360º sphere that the lenses couldn´t capture. In some cameras, the fisheye lenses can´t cover the entire 180º in top and bottom, so, when you do the stitching, this lack is shared by the rest of the lens and causes the black circle on top and bottom. To make sure, you can send me the media that causes these black circles. Please, open a ticket in our support portal: https://support.sgo.es In this way, we can be sure that this is the reason or there is another reason. Have a nice day Carlos
-
Yes, I´m afraid that the NVidia codecs are not available in trial version. I´m so sorry. Please, do not hesitate to contact us via forum or Support Portal if you have more questions or issues. Have a nice weekend! Carlos
-
Hi sm00th, Thanks a lot for reaching out! Which subscription have you purchased? On the other hand, this graphic card is older to be supported in NVidia options, however, please, try to download and install the last driver. If there are possibilities to be supported, it has be by installing the last driver. Have a nice day! Carlos
-
Hi Elliott, Yes, this behavior is weird. Don´t worry, please, open a ticket in https://support.sgo.es/support/home and we´ll take a look deeply to your issue. Cheers!
-
Hi Rakesh, Sorry for the delay. To import a preset, you can do it as the same way to applying a preset in Mistika Boutique. Please, open your VR stitch and select the FX presets tab: The Fx Presets tab will be opened, then, select the folder that contains the presets. In the case of the presets that Mistika VR brings by default: SGO AppData/VR/etc And select you preset. Please, let us know if you have more questions. Cheers! Carlos
-
Hi Red one, Thanks a lot for reahing out! You can find the detect scenes button inside the Visual Editor. So, please, import your movie into Mistika and double clic on the clip to open it in the Visual Editor. Then: Click on the Detect Scenes Button and you will see the Detect Scenes panel. Press Run scene detection to automatically calculate the different scenes inside your clip. Then you will be able to move the threshold (yellow line) to recognice the scenes (grey lines. When they turn red they will be recognize as different cuts) and click on Cut Detected Scenes to cut them. On the other hand, to conform, you can import directly an EDL, XML or AAF to Mistika and conform it. Please, find here a tutorial about how to conform in Mistika: And how to relink media: I hope it´s useful! Cheers!
-
Hi Jan Marteen! I´ve already added you feature request to close Mistika by cmd+Q beaing asked if you want to save the project. Thank you very much!
-
Hi Jan, sorry for the delayed response. 1. Mistika shows a warning message to save anytime that you´ve done changes and click on exit Mistika. This issue that you´ve descrived still happens? It happens everytime that you close Mistika? 2. I´ve already send your request to the Dev team. Anyway, I leave here the link where wspoke about to help other people that are reading this topic: 3. The comas and spaces are allowed in Mistika when importing. I´ve tried to import a file with the name that you´ve provided and I´ve been able to import it. Could you open a ticket sending us a file which Mistika can´t link due the name to test it deeper? 4. Thank you very much. I´ve added this as feature request! As always, thank you very much Jan! Cheers! Carlos
-
Hi Jan! The thing is in Mistika there are two auto keys. One related to the shape points and asoftness and the other related to position XY. You can modify the shape after doing the track by deactivating the Autokey. But, if you have animated the points or the feather, the only way to modify the shape and keep this new form is adding keyframes, adding a blur or making again the animation. Of course! I already included it in the feature request documentation. Have I nice day! Cheers! Carlos
-
Hi! Thanks a lot for reaching out! Of course, it may works. You could make a rig with different cameras, but, to be sure, the best way would be to test first the different rigs. Please, create a new ticket in: https://support.sgo.es/support/solutions You could send us a synchronized frame of each camera we could create the preset for that resolution but please try to send a scene that matches with the next. First, try to obtain a suitable scene for the calibration: To create a preset for that rig, please do the following: - Nothing and nobody close to the camera, at least 3 meters - A street with buildings and trees, squares, parking lots - Large halls, like sports venues, with a structured ceiling, with a camera in the open - Public garage with no cars or columns at less than 3 meters If a calibration shot cannot be obtained, choose the shot most fitting the above. Optional, especially convenient for cameras with little overlap: Ask for a static scene, and two shots, second with the rig rotated half its camera spacing: Means if they are 4 cameras at the horizon at 90 degrees, rotate the rig 45 degrees. This provides an apparent doubling of a number of cameras and produces better lens distortion detection. Notice that if a camera allows setting the image ratio at different values, like GoPro that can record both 4:3 and 16:9, settings for both resolutions may be needed. Recording a larger image is always better but some customers used a 16:9 ratio apparently. I look forward to your answer! Cheers! Carlos
-
Hi Jan! Thank you very much, now I know what you mean. I´m affraid but in this case, this autokey is referring to shape points and softness, so, the feather is part of these keyframes. Tto do a feather you could add a blur to the shape or make again the animation. I hope it´s useful! Cheers! Carlos
-
Hi Jan Maarten, Thanks a lot for reahing out! I´m not sure about what do you mean "Uber key" but, I thing the tool that you need is the "Shift" or the Scale parameters while you are working in the Keyframe graph. How it works? Please, Go to the Keyframe graph, select the keyframes that you want affect. Use the "Shift" tool to make an offset to the keyframes. Also, you can use the Scale parameters inside the Keyframe Graph. I´ve attached a video to show you how it works. . Please, let me know if this is the tool that you referred. Scale Tool.mp4 Shift Tool.mp4
-
Hi, Илья Ивановm, The render function "by block" generetes one render per different "block". Mistika will interpretate as blocks the clips between spaces. So, you could have different versions of projects on your timespace and Mistika will render them as different renders. See the media attached. (The clips named as "block" are only a representation for help to understand which clips Mistika undestand as blocks) Please, let us know if you have any doubts! Cheers! Carlos
- 1 reply
-
- 1
-
-
Workflow for DNG Files in Multiple Folders
Carlos Gessler replied to thashisho's topic in Bugs & Feature Requests
Hi Thashisho, Sorry for the late reply. Of course, the most quickly workflow that you could create is working with the Watcher folder. Please, to work with the Watcher Folder, follow these steps: - Create a Watcher Folder in Mistika Workflows. - Give a source folder to the Watcher Folder (You could drag and drop the folder into the Watcher folder or you could select it in the file field). This folder will receive the files or folders that you want to transcode. - If you have different extensions on your folders, please, use the Include and exclude fields in the Watcher Folder. - Link a set colorspace node to the watcher folder to select your ammut and Gamma. - Link a ProRes node (or another transcode node). Set your output colorspace and give an output folder. - Add to the queue. - Then, copy your folders and past into your folder linked to your watcher node folder. The workflow starts. Here you have a tutorial in which you can see how the watcher folder works from the minute 8:10: Of course you could select another high 444 12 bits formats as Mistika JS or sequence formats as EXR. Let us know if you have any more doubts. Cheers! Carlos