jan1 Posted April 25, 2019 Share Posted April 25, 2019 I spent some time replicating a recent beauty grade I did in Resolve in Mistika to make sure I understand the corresponding tools. Along the I learned a lot of details, but also came across a few things I'm missing. Several of these may exist, and I may just know exactly where they're hiding. Anyway, attached is the node graph from Resolve. It's a pretty typical graph that is replicated on each clip and then adjusted as needed. It largely divides the grade into two branches, one for background and one for skin which merge at the end. And also, all skin keys are sourced from the original balance node to avoid any cascading effects. I did manage to create a template group in Mistika that more or less does the same thing. Attached a screenshot of the eval tree and the vector stack of the main skin color node. I think this could be a helpful set of tutorials over time for many new users coming from Resolve on how to translate some common node graph elements. Here are the questions and observations: In my eval tree I want to make sure I'm not copying the original clip, but rather can reference it in different parts. I eventually figured out how to use a template group with dummy1 nodes to achieve that. But I was wondering if there is a different mechanism outside of a template group that allows any layer in the eval tree to be used by reference elsewhere in the same tree. The same way you can select the external key resources, it would be great to have like a 'reference' effect that has a single parameter, which is to select another eval tree layer as source. I figured out a way to replicate a key mixer in Mistika. You use a vector per key and then use the mask/add/sub operators in the external key to combine them. The one issue I ran into that, is that when there's a window on the vector, that vector affects the external key input as well, which can be a problem. It makes sense for windows to affect the internal key, but affecting the external key should be at least optional. Is there a way of re-ordering vectors in a color grade node? Once in a while as building a complex color node, especially with complex keys it may be necessary to insert a vector higher up. When referencing external key sources, it would be helpful to get the names of the vectors rather than V2, V3, V4... I love that in the pre-key window you can select a different source for the key. That makes it so much easier to make sure the key is un-alterated. 1 Link to comment Share on other sites More sharing options...
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