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Cristobal Bolaños last won the day on October 16 2022
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Cristobal Bolaños's Achievements
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VR Stitch FX: improving colors between cameras
Cristobal Bolaños replied to andrew.bodrov's topic in Releases
Sorry Andrew, I though the question was about Mistika VR. With Mistika Boutique you can do the following techniques: - Make cuts in the clip inside the Timespace, so you can isolate each of the segments and you can treat them independetly. - Put a Color Grade above of all and make keyframes usign the Primaries tab of the Color grading, matching all the segments until you get the best result possible. Here you have a tutorial about how to do dynamic grades in Mistika: -
VR Stitch FX: improving colors between cameras
Cristobal Bolaños replied to andrew.bodrov's topic in Releases
Hi Andrew!! Indeed, Mistika VR can analyze only the color of a the small area limited in the timeline by the "In" and "Out" points. To do so, you can set these In and Out points with the keyboard shortcuts "I" and "Out", or with the Edit marks buttons you can se highlighted in this screenshot: Then, if you click on Color > Match Color in Time, Mistika VR will analyze only that area and do the matching. However, I'm afraid that your needs won't be reached with the aumatic matching color functions. What you describe is a major issue that will be probably be solved by keyframing exposition. Mistika VR has only color parameters for exposition, temperature and tint, it is effective for VR color matching between the different cameras, however, extreme situations like that one is difficult and should be done manually. I hope this information helps! Let us know if you have any other technical question. We'll happily help as soon as possible. Cheers, Cristóbal -
There are new tools part of the Fixed Vectors tab, which are about to come and will be really exciting for colorists :) All the feedback from you guys is taken into account really seriously. I'll gather the information you've mentioned here to add it in the feature request list. The road development map is already fixed for the short term, but I'm sure all your suggestions will be considered. Cheers, Cristóbal
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Hi Jan! Thanks a lot for letting us know your feedback. It's always highly appreciated. Unfortunately, the possibility to add the Ranges into the Fixed vectors is not present in the development road map in the short term. The workaround to get similar results would be to make selections based on luminance in the Qualifier. Regarding the LUT request, it is indeed planned in the medium term :) Cheers, Cristóbal
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Yes you can do that. However, I recommend you first perform the stitching and later you stabilize it. That way first you focus on the stitching and then in the postpro effects. Actually you can use the stabilization feature inside Mistika VR, which processes the stabilization once the stitching is done.
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Audio in Insta360Pro2 files
Cristobal Bolaños replied to stefano.sburlati@yahoo.it's topic in Tutorials
You have to drag and drop it into the Clip Stack so it is added as a new shot -
Hi Jan! I highly suggest you take a lookt at tomorrows webinar by Paco Ramos: He will address several topics that we've been discussing in this thread with much more detailed information. I'm sure you will like it :) Cheers, Cristóbal
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Audio in Insta360Pro2 files
Cristobal Bolaños replied to stefano.sburlati@yahoo.it's topic in Tutorials
Hi Stefano! It's expalined on the Mistika VR manual on chapter "7.8.1.1 How to export the audio track with the Insta Pro 2 cameras". I'll paste the info here :) The Insta Pro 2 saves the audio in the file called origin_6_lrv.mp4 file directly. If the user needs to export with the high-resolution files the audio track, the next workaround is the one to proceed to: 1. Import the high-resolution files. 2. Do the stitching jobs. 3. Once the stitching is ready, import the origin_6_lrv.mp4 file as camera number 7. 4. Select in the clip stack the origin_6_lrv.mp4 file. 5. Go to 'Input camera' control tab and do click on 'enable' to turn off the camera. As you can see the audio speaker can be selected in the clip stack so now you are ready to export your sequence with audio. Ensure the speaker in the clip stack is ON in the origin_6_lrv.mp4 file. 6. In the rendering process, do not forget to select the option for audio 'in movie' I hope you find it useful! Cheers, Cristóbal -
Hi Jan, Sorry for the late reply. I'm afraid what you are looking it's not possible currently in Mistika. The replace tool you need is not developed yet. The relink tool will work for media that has lost the the source of the file, but it's located somewhere and you can relink it to the new location. However, you are trying to replace a .mov file to a .mp4 file, therefore, the metadata does not matcha and Mistika will not be able to relink those two files. The replace tool will eventually arrive. It's in the road dev map but I'm not certain about when it will be available. Sorry for this inconvenience. Cheers, Cristóbal
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Thanks a lot for sharing this. The changes are very nuanced, but still those are elements to take into account seriously when dealing with a project. Also we have to bear in mind that the LUT provided by ARRI is backed up by the color science of the manufacturer itself. So, unlike a lot of LUTs that can be downloaded on the internet, this is for sure one that can be trusted.
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Hi Jan! Indeed, as Yoav said, Unicolor makes color transformation based on sheer mathematical operations. It lacks tone mapping and that can lead to over exposed images. The way to tackle this is simply by manually setting the signal somewhere where you feel it should be according to your image and signal response. In other words, by manually adjusting the tone mapping. Also, you can use the ACES ODT. ACES color science has an amazingly well crafted tone mapping that creates a pleasing tone which was created after multiple case studies and screen audience tests. However, color tools in ACES will not respond to the signal the same way that you are used to on a regular rec709 signal. Both approaches, as well as the the use of a LUT crafted by the manufacturer are perfectly okay and respectful to the color science of the camera you use. Depending on the project and your needs, you can decide which suits you the best ? Cheers, Cristóbal
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Export Still Settings .dpx and other formats
Cristobal Bolaños replied to JanMaarten's topic in Releases
This feature you are asking will be included in the new interface tools that will redesign the gallery and management of stills, as part of the development roadmap of Mistika 10. Thanks a lot for the kind works Jan! They are really encouraging! ? -
Export Still Settings .dpx and other formats
Cristobal Bolaños replied to JanMaarten's topic in Releases
Hi Jan! That's already been requested and it is listed in the feature request documentation. Thanks for mention it again. Mistika currently only saves stills in dpx because it's supposed to be the best way to deliver images so they contain all the grading information without compression. As Yoav mentioned, there are a couple ways you could transform your stills images into jpsg: - With a Watchfolder, that you may even connect to a mail or a delivery service available in Workflows. - With render presets in Boutique, and quickly setting the in and out points only covering one frame for the render. Maybe other users come up with even better ideas to perform this operation. Cheers, Cristóbal -
Hi Rob! First of all, thanks a lot for the feedback and detailed messages you wrote to us. They were extremely helpful. Indeed, we have identified a discordance between Workflows and Boutique when it comes to render fps conversions. The dev team is already aware of this issue and will for sure fix it as soon as possible, so Mistika Workflows and Boutique are consistent between each other. Once gain, thanks a lot for your collaboration :) Cheers, Cristóbal
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Playback Speed - Color-Grade vs Timeline
Cristobal Bolaños replied to JanMaarten's topic in Releases
Hi Jan! The Max Cache memory, indeed works with RAM memory. All frames that are read from disk and decode are kept here, which are the most recent frames. If the GPU needs images that were read before, they are still there, so it's not necessary for doing again the process of decoding the effects and reading the files from disk. This is specially useful when you are looping several times the same shot. The first will probably not have real time playback, but once Mistika processed it and saved the cache, you will real time playback. Indeed since you are a pretty powerful machine, you may increase, but I don't recommend it increasing it a lot. This value is pretty sensitive, and if you take out cache memory from the system, which cannot be used for anything else , you can run out of memory easily and probably cause a crash. I recommend increasing it step by step, maybe first time double it, and then check the performance. You may try for example a multiplayer EXR which will for sure demand a lot of the RAM memory. Let me know your results! :) Cheers, Cristóbal,