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Showing content with the highest reputation on 01/24/2020 in all areas

  1. [RELEASE] Mistika Boutique 8.11 is now available! Hi all! The latest version of Mistika Boutique is now available bringing totally revised and user-friendly License Activation Tool together with other additional features and stability improvements throughout the software. ? As usual, the upgrades added to Mistika Boutique are available to all active users at no extra cost as a part of SGO Loyalty Rewards Program. In this VIDEO, you'll find explained in more detail what is new in this version. New features: Revised Activation Tool New GUI Scaling Factor Automatic Audio Routing Improvement: 2644 Rendering by Timecode combined with the First Frame Index option for Image Sequences formats (DPX, EXR, TIFF…) is now possible. Fixes: 2635 Printer Lights for C-M-Y, Level and Contrast now working properly in Windows and macOS. 2633 Dragging the timeline background has been improved when using Wacom tablet in macOS. Newly added variable in the mistikarc.cfg file now permits the customization of the offset value in the context menu. This new parameter is called INTERFACE_CONTEXTMENU_OFFSETXY and can support any value that will cause a shift in both x and y axis. 2613 Memory RAM can now be properly assigned when importing an EXR sequence. 2624 Loading Raw Params is now working correctly with Arri Alexa RAW footage in macOS. 2663 SGO Activation Tool now recognizes previously used User name and Password when signing in. 2641 ACES ODT DCDM (P3-D65 Clip) is now working properly. 2638 A vertical stack can now be imported in the Node Graph from Mistika.Inks 2621 Display Filters can now be created by pressing Enter or the ‘OK’ button. 2637 Loading Raw Params is now working correctly with Canon C200.CRM RAW Media. Known issue: The alpha channel for Quicktime DNxHR HQX codec is not supported. [OPEN BETA] Improvements: Now Mistika reads TC from audio format Wav RF64 32 bits. Fixes: 2565 Key blur now works on macOS. 2580 Rendering Image Sequences with First Frame Indexed now enables inheriting the TC for TIFF, EXR and DPX. 2552 Loading files in the Timeline for VR now works properly. 2585 Burn Live metadata now works on 10-bit Internal Video Paths. 2550 XML in point is now properly imported. 2583 Improved EDL drag and drop behavior. 2509 mConfig 2K preset is now working correctly. Known issue: Display Filters have to be created by pressing ‘Enter’ in the keyboard as the 'OK' option needs to be fixed.
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  2. Supernice!! This would really speed the workflow up! Especially when I am grading a big project, with for instance +500 shots and I need to do little tweaks on the primary correction I can race trough the shots. It would also be nice if there was also the option 'select name'. Because then I could name a Vector Layer for instance 'Skintone' and while skipping trough the grades I could do a super fast correction on the already exisiting 'Skintone' Layer. This is just a wild whislist request ?
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  3. R3d isn't done on the Afterburner card. It's implemented via Metal to get GPU acceleration. I wouldn't be surprised to start seeing Agilex cards elsewhere, not just under the Afterburner brand. Intel is most likely going to be happy to sell it to others... especially with AMD's repeated drubbings. ? I'm using both Scratch and Mistika right now. Both do some things extremely well that I wish could be combined into a single application sometimes. In general, I prefer Scratch's UI, but Mistika is a wonderful compositing application, and I love how easy it is to simply roll your own delta keyer using channel booleans and the clean plate node. I honestly have no idea how to go about setting that up within the timeline itself, but it's nice and easy in the node graph (which is why I couldn't set it up in the timeline -- I didn't try to ? ). Speed... Scratch. Nothing comes close. Mistika finally got into the ballpark with the new Red SDK update, and I suspect that Resolve will be close now also. The visual grading tools are very nice in Scratch. Being able to click on a point in the image and manipulate is rather pleasant, even though you can easily mangle the whole thing. Conforming in Mistika is kind of a pain. That has actually been the main impediment for me in using it on more projects. The tools are all there, but they're clunky as all hell, so generally I don't much like conforming in Mistika. There's no elegant way to view the reference video along side or over the raw video, and there doesn't appear to be a particularly straightforward way to simply replace a clip. In Scratch, you select the replace mode, hunt down the clip you want to replace the erroneous clip with, and drop it in place. Then you just type the right timecode into the "in" field for the clip, and Bob's your uncle. I wish it were that easy in Mistika. Hopefully there's a nifty trick there that I don't know about yet... Most of the time however I can get a pretty clean conform from Resolve using AAF, so for dicey conforms I sometimes just do the tedious part of it in Resolve which has by far the best editing toolkit of the three (no surprise) and export an AAF. That's usually almost 100% spot on, and saves a lot of work, though I think it's a bit comical to be using Resolve as a conforming tool ? The Red SDK update with Mistika 8.8.10 made a big difference. It's a LOT faster now, to the point where it wasn't usable without a monster machine similar to Jan's, to now I can use Mistika on my ZenBook Pro Duo. I can't really get much use out from the 2nd monitor on my machine in Scratch or Mistika. In Mistika, not at all. In Scratch I can only use it as the second monitor in dual head configuration, which mirrors the AJA output.
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