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Melanie Diaz last won the day on November 24 2020
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Hi there! Create fully automated post-production workflows that will contribute to a better media management with the complete set of features in Mistika Workflows. This template demonstrates how to efficiently filter and organize the contents of a folder based on various criteria. The first step involves filtering the media based on its frame rate (FPS), accepting only 23.98, 24, or 25 FPS. Any media with 30 FPS will be relocated to a separate location, while media with other FPS values will be deleted. Next, an extension filter is applied to the accepted media. Depending on the extension, different debayers are used to ensure accurate color space conversion. The final result is a properly rendered clip in EXR AP0 Linear format. In Mistika Workflows, any folder or multiple folders can be filtered using metadata fields, enabling the creation of customized workflows. This is just an example workflow to streamline media management. You can modify it to fit your needs adding new inputs, tasks and outputs. If you need assistance, please reach out by opening a ticket on SGO Support Portal. Enjoy Mistika Workflows! Media Management.mwf
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Hi there! Automate your multi-master deliveries in just a few simple steps. You can have a look at this video to learn how to create this automation in just a few simple steps. The workflow is triggered automatically by the Watcher input node, which starts the process each time a clip is placed in its designated folder. After that, three versions will be created: an EXR in Linear light ready for production, an Apple ProRes review file, and a client version in H264. These versions can be uploaded and sent through various services such as Aspera and Signiant, as well as platforms like Frame.io, Vimeo, and YouTube. You can also set notifications every time a version is uploaded via email or Slack, as shown in the example for the Apple ProRes version. This is just an example workflow for the multi-master deliveries. You can modify it to fit your needs adding new inputs, tasks and outputs. If you need assistance, please reach out by opening a ticket on SGO Support Portal. Enjoy Mistika Workflows! Multimaster.mwf
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Hi there! With this template you will start to explore all the different Metadata Management automation options Mistika Worklflows has to offer. Our platform reads all available metadata from source media, whether it is in RAW format or not. You can edit, modify, and export the metadata. The “Edit Metadata” node allows you to add additional information, such as custom comments, keywords, and production details to your media. This metadata can be exported without transcoding to CSV and XMP, both of which are fully compatible with DaVinci Resolve and the Adobe Suite. You can also generate metadata during the transcoding process and use it as dynamic tokens to build the destination folder structure and rendered file names. To add these dynamic tokens, use brackets [ ] to access the list of available tokens. This is just an example workflow for the automated metadata management. You can modify it to fit your needs adding new inputs, tasks and outputs. If you need assistance, please reach out by opening a ticket on SGO Support Portal. Enjoy Mistika Workflows! Metadata_Management.mwf
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Hi there! Using this template you will learn how to streamline ACES pipeline with Mistika Workflows. Our platform supports the latest ACES 1.3 version. By default, Mistika Workflows reads the source clip metadata and builds the necessary color space conversions during transcoding to different formats. In this example, we work with two formats: R3D and DNG from DJI drones. To set the R3D media to AP0 Linear, we connect a debayer node for RED files to the folder and configure the color space to ACES. This is possible because RAW formats typically include the IDT in their parameters, so we only need to select ACES for them (note that the required debayer may vary depending on the RAW camera). The DJI files don't have this option embedded, so we need to make the color space conversion during transcoding. To do this, we set the input color space (DJI D-Gamut and DJI D-Log) and then use the EXR and ProRes nodes to convert the color space to AP0 Linear and Rec709, respectively. The output color space in Unicolor uses ACES ODT as default values. If you need custom outputs, set the option to custom and define the output Gamut and Gamma. This is just an example workflow for the automated ACES pipeline. You can modify it to fit your needs adding new inputs, tasks and outputs. If you need assistance, please reach out by opening a ticket on SGO Support Portal. Enjoy Mistika Workflows! ACES_Workflow.mwf
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Hi there! This template shows a sample easy-to-build workflow to automate your proxy creation process for editorial in three simple steps. 1) As an Input, we can use Folder or Watcher node, both set to filter the files by extension, reading only ARRI, R3D, Sony and Blackmagic RAW files (simply switch the connection to use one or another or deploy a Serialize node to use them both). 2) To create the proxies we can use ProRes or DNxHD* codecs, depending on the editorial software used in the pipeline. 3) Finally we can send a notification via email or Slack to the editorial team once the proxies are ready. Make sure to set up the nodes correctly before the launch. This is just an example workflow for the automated proxy creation. You can modify it to fit your needs including adding new inputs, tasks and outputs. *Please note that you’ll need a separate license for DNxHD that you can easily purchase in SGO Online Shop. If you need assistance, please reach out by opening a ticket on SGO Support Portal. Enjoy Mistika Workflows! Proxy Creation.mwf
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Hi everyone, A new release of Mistika Boutique is now available adding some improvements. This version is already available in the Downloads section of your SGO Online Account. Improvements: Keyer FXs now work on HDR of 16 bits. Accesing the Shortcut Pack has been changed from Ctrl+< / Ctrl+> to Shift+< and Shift+> New mConfig now supports AJA driver for Centos (7.4 and 7.8). Fixed: Fixed issue related with overwritten files in Name Convention when installing additional Mistika Technology software. “Ctrl +S” shortcut now works correctly when the node graph is opened.
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Hi everyone! We have released a new version of Mistika VR introducing a magic autocalibrate tool and immersive stitching in the Meta Quest 2 headset. You can now download this latest update directly from the Downloads section of your SGO Online Account. 🙂 New Features Mistika VR Connect add-on application for Meta Quest 2 headset. With Mistika VR Connect you’re able to stitch 360º VR media directly in Meta Quest 2 headset, using some of the most popular features of Mistika VR. This innovative application allows you to manipulate your stitches to perfection and speeds up feedback cycles by providing (remote) VR output for your clients or team members in real-time. To see how to set up the connection between Mistika VR desktop host application and Mistika VR Connect, see this TUTORIAL. You can get Mistika VR Connect app by clicking GO PLAY. Features included to Mistika VR Connect: Autocalibrate tool Mistika VR essentials: Improve Offsets, Improve Angels, Match Color, Match Color in time Color Management, Edge Points, Camera Yaw, Pitch and Roll parameters Camera temperature exposure and tint controls Check out this TUTORIAL to discover Mistika VR Connect functionality in detail. Autocalibrate Tool. A new feature based on global stitching optimization, capable of calculating lens distortion and focal lengths of individual cameras, in addition of their sensor offsets and heading angles whose calibration was already supported by the "improve offsets/angles" features. The autocalibrate feature is specially beneficial for 3D stitching, as it produces much better vertical alignment of the stereoscopic view. Dynamic tokens and tags support. New tokens system enabling tag autofill in name convention. Select among several different tokens, such as resolution, color space or framerate and they’ll be part of the destination path or render name. These tokens can be added by using square brackets [example]. When you create the first bracket you get a drop-down menu with the different tokens, write or select the one you want and the bracket will close automatically. Custom Render Crop Options (180º x 180º Equirectangular). Output resolution customization depending on where our project will be projected - virtual set, dome, immersive room, etc. Spherical Transform. With the YAW, Pitch and Roll parameters we can now orientate the part of the image that we want to be displayed in the final render. CDL Grade for the Input Cameras - A new menu found in the Camera Controls panel, enabling primary colour grading operations for each of our cameras individually controlling offset, power, slope and saturation. Orientation Metadata Integration. This new feature detects camera position at which the media was recorded, by taking into account the metadata of the camera's gravity sensor and its orientation. Contact Sheet. Enabling the mosaic export from all the cameras we have in our sequence. This new option can be found in the Apply section of the Render options. When the Contact Sheet is activated in the Visual Editor we can only see the Mosaic view. User-defined Timecode/Frame display and processing. This functionality allows us to choose the Output/Render timecode of our Project and lets us work with the needed timecode in the Visual Editor. User adjust Camera Layer Order. New order system between layers. One way to understand this new functionality is considering Mistika VR as a layer system, where all the cameras are placed in the level 0 by default (the stitch level). With this new feature the user can move the cameras up and down as overlays, changing the layer order of each camera. Improvements Gyroscope Metadata Insta360 Pro 2 support in audio.mp4 file Fixed Bugs Switching cameras in the Clip Stack now displays the image appropriately in the interface MP4 NVidia movie frame rate is now working correctly Out/Input Gamma now works properly when using the mouse wheel Fixed Black GUI with AMD
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Melanie Diaz started following Mistika wallpapers!
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Hey everyone! Give your desktop or mobile device a cool new look, using Mistika wallpapers. 😃📱 Featuring Boutique, VR and Workflows branding, these wallpapers are available in several different formats, suitable for your PC, Mac, smartphone or tablet. You can download them directly from the following links: Mistika Technology Mistika VR Mistika Boutique Mistika Wokflows Keep enjoying Mistika!
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Hi everyone, A maintenance upgrade of Mistika Boutique is now available. You can already find this new version in the 'Downloads' section of your SGO Online Account. Improvements TCIn EDLs export now correctly references the “Edit in” mark. Rec TC can now be properly sent via SDI when working in the Visual Editor. Fixed Improved Timespace viewing position when navigating within the Timewarp groups created by XML files. “Update Clip Version” now enables the import of all new versions with a single import. “Media resize to” functionality when conforming XML/EDL files now works correctly. Virtual Slate now displayed correctly. Fixed conform scaling. Maximum size of Vector Paint Brush size is now increased to 1024 pixels. Improved display position of the “Source Res” view mode. Scope Size and Rotation parameters of the Vector paint can now be properly animated. EDL files created in Mistika Boutique are now working correctly with the Import Media tool. Fixed support of the 7thSense format. “Get clip TC” functionality now works correctly in groups. Edit feature’s attributes window now refreshes correctly after rendering. Fixed an issue that prevents selection of a render folder in the default paths. Curve picker now paints the corresponding points on the other curves correctly. The number of STMaps now matches the corresponding number of cameras. Fixed Stereo-EXR support. Fixed Timecode recognition with Sony A1 camera.
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Hi all, A new version of Mistika VR is now available adding new features and other improvements. This version is already availabe in the 'Downloads' section of your SGO Online Account. New Features: Canon RF Dual Fisheye preset 7thSense codec support Fuji RAW (.RAF) image format support New Gamma and Gamut curves added: Adobe RGB gamut, Sony Venice gamut, DJI D-Gamma, D-Gamut, Fuji F-Log Fixed Bugs and Improvements: Improvements to enable to render resolutions of up to 32K x 16K Mistika VR can now run with the Firewall enabled on macOS. Fixed library issues with the latest macOS updates. Mistika VR can now be installed and run without Python libraries. The thumbnail in the Storyboard is now created properly after applying KanDao calibration. When rendering only one sequence, the “Segment Index” button is now greyed out. STMaps export now also works with deactivated Optical Flow. Fixed single frame export when working in Stereo 3D. Split functionality now works correctly. Fixed behaviour of R3D params IPP2 in OPEN CL. DNG files can now be imported correctly in macOS. Far pushed edge points will not produce image extrude if another camera has valid pixels in that area.
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Hi everyone, A new upgrade of Mistika VR is now available. You can find it already in the Downloads section of your SGO Online Account. Fixes: KanDao embedded calibration data import fixed for 8K resolution.
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Hi everyone! We have pre-released a new version of Mistika 10 for Mistika Boutique and Ultima, introducing VR Headset Preview, AJA T-TAP Pro* Support, Updated Blackmagic RAW SDK and Upgraded Conform functionality. This version is already available on your Online SGO Account. **AJA T-Tap Pro support is only available for Windows and macOS. New features VR Headset preview: Mistika Boutique users are now able to preview stitched VR media without the need of rendering in the headsets using DEO VR player. Updated BRAW SDK: The latest version of Blackmagic RAW codec has been added, including a dynamic list for ISO values in BRAW Parameters. AJA T-TAP Pro Support. Upgraded Conform: New functionality in the Conform window to extract the Framing information to an external Framing node. Improvements Added option to choose Drop Frame or Non Drop Frame when rendering or when modifying the FPS in the browser. LNK extension is replaced by MLNK. Highlight mode can be dimmed for HDR monitoring. R3D Decoder has been updated. Fixes Fixed frozen frame on Timewarps during AAF conform. The “Export Image Set” function in the VR Stitch effect is now working correctly when no camera tracks have been created. Improved a refresh issue in MLayer Qualifier with multilayer EXR’s. Improved scrolling the parameters to negative when using Wacom. Fixed color issue on DNxHR 444 render. Fixed a GUI overlap issue with the scopes in the Visual Editor. Enhanced the position of some transitions in XML/AAF from Adobe Premiere Pro. The rendering of ProRes 4444 + Alpha and ProRes 4444XQ + Alpha in Mistika Ultima is now fixed. The behaviour of the capture functionality while performing Timeline Autosave in the background is now fixed. Improved Calculator functionality when working USE 60@30 TC with 60p project. The QOS script is now properly executed when hitting the play button using gestures and reaching the end of the playback or play marks. Audio channels routing (second audio track) when reopening the environment are now fixed. The tracking can now correctly be applied to the embedded framing. How to enable VR Headset preview in Mistika Boutique? 1. Right next to the VR view icon you will notice a brand-new HS button. When you click on it, a pop up window will appear, instructing you to copy your computer IP website address and paste it in the DeoVR player. 2. Open the DeoVR player on your preferred platform and paste the IP address. If you do not have the DeoVR player installed yet, click here and install the application. 3. Make sure that you click the play button in Mistika to get the video output in DeoVR.
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Hi everyone! We have released a new version of Mistika VR, introducing live output to VR headset* and color space conversion functionality. You can now download this latest version from your Online SGO Account. *The VR Headset Preview functionality is supported through the integration of DeoVR, a platform-agnostic and completely free of charge VR player. Also, all active subscribers and the ones who signed up during the open beta period got the Headset feature included in their subscriptions free of charge as a part of the SGO Loyalty Program (even in the personal editions). New features VR Headset Preview: Mistika VR users are now able to preview stitched VR media without the need of rendering in the headsets using the output to DEO VR player. Color Space Conversion: Color Science has been added to Mistika VR, enabling the setting of the input/output gamma and gamut with all the industry-standard color spaces, including ACES. Input and output gamma/gamut may differ, making possible delivery in a color space different from the source media. STMap Integration: Facilitating the workflow between Mistika VR and compositing softwares such as Nuke, the newly added STMaps provide all the stitch information, not only geometry, but also optical data. RAW debayer parameters exposed: Media in RAW format now allows RAW data adjustments (debayer, sharpening, ISO etc, depending on camera model). Fixes A short segment can now be properly stabilized without turning the image black. The “source name” render option now works correctly with the ZCam input media. Sync by TC of one shot breaking other shots present, is now fixed. Changing stereo mode in Mistika Boutique no longer affect the stereo mode in Mistika VR. Improvements Some new presets added. All existing stitches and presets will now automatically update their list of parameters (adding gamma/gamut, K1,K2,K3 lens distortion per camera, some others) An error message is displayed if the metadata stabilization is not imported correctly. Known issues Teche media performance in Windows is slower than in previous versions. When logging in the SGO Activation Tool, please wait a couple of seconds before opening the Advanced Mode. Mistika VR interface does not display correctly on the latest Monterrey macOS version when Firewall is activated. How to enable VR Headset preview in Mistika VR? 1. Right next to the VR view icon you will notice a brand-new HS button. When you click on it, a pop up window will appear, instructing you to copy your computer IP website address and paste it in the DeoVR player. 2. Open the DeoVR player on your preferred platform and paste the IP address. If you do not have the DeoVR player installed yet, click here and install the application. IMPORTANT: Please make sure to use the same network connection for both - the workstation where you run the Mistika VR on and the VR Headset where you want to see the preview. 3. Make sure that you click the play button in Mistika to get the video output in DeoVR.
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Hi Elliot I'm sorry to hear your having troubles to download the software. I would kindly ask you to open a ticket on our Support Portal and our technical team will be more than happy to help you out. This is the fastest and easiest way to get your problem solved. Simply click on "New support ticket" in the upper right corner and provide details of the issue. Kind regards,
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Mistika VR 10.2 is now available Hi everyone, We have released an upgraded version of Mistika VR, introducing exciting new features with enhanced stabilization, performance boost, expanded rendering capabilities and additional camera presets. Here is the complete list of new features, and improvements made to this new version: New Features: KanDao Obsidian Gyroscope (IMU, Inertial Motion Unit) stabilization is now supported. KanDao QooCam 8k Gyroscope (IMU, Inertial Motion Unit) stabilization is now supported. Teche 360Anywhere Gyroscope (IMU, Inertial Motion Unit) stabilization is now supported. The IMU interpretation algorithm was considerably improved, and should provide a much more stable result view. Follow overall heading option was added for the IMU import, to choose between keeping an absolute orientation or keeping the overall camera heading, Steadicam style. Rolling shutter compensation support. This improves the results when stabilization is applied in post together with stitching. Applies to both imported gyro(IMU) stabilization and stabilization based on image analysis. Render now allows multiple options for output media naming. Interactive performance and playback speed on Windows is hugely improved. Typically, 2-3x faster when Optical Flow is not activated. Render speed on Windows may improve considerably for renders without Optical Flow (most of VR180 or preliminary VR360 renders). PTGui .pts import now accepts lenses in rectilinear mode. New presets: Insta360 One X2 Teche 360Anywhere LabPano Pilot Era and PilotOneEE presets added (video and still) ZCam K2 with iZugar MX200 ZCam K2 with Laowa 4mm Fixed bugs and minor improvements: Improved playback speed and playback frame rate up to 10x now in Windows. The parameters now correctly accept a new value when typing it for the first time. The “follow overall heading” toggle now displays the correct state when the toggle value is changed. The sliders now properly display the value in Windows. Custom Frame Rate Editor now allows decimals. The pull-down menu for the tools is now visible. Ctrl+ C and Ctrl+V now work correctly with color correction values. The Color Picker now shows the correct values when switching from/to Proxy mode. Output to rectilinear or fisheye view now allows a wider view angle, not limited by a crop circle anymore. Resolutions in macOS are now properly displayed. Mistika VR can now properly read the dimensions of the still image. Vuze preset is now fixed. DNG RAW files are now working correctly in macOS. Mistika VR keeps working properly when all shots are deleted in macOS. Enhanced stabilization when the “follow after frames” number is higher than the distance between the edit marks.