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Showing content with the highest reputation on 09/21/2019 in all areas

  1. Briefly mentioned in LiftGammaGain today, I would suggest support for Matchbox Shaders in Mistika. Really, is more like extending the GLSL features as in theory the Matchbox code should just work... as far as I know... and briefly tested. The advantage of the Matchbox paradigm is the interface to the effect. Having a customizable GUI for GLSL will be great and I guess Matchbox is just that. There are also a lot of useful shaders out there. Possible? Or is there any limitation of the Mistika implementation of GLSL? A
    1 point
  2. Thumbs up for a Matchbox integration, it would be great to have the flexibility to use all these shaders in Mistika.
    1 point
  3. I guess the most common place to look for examples is https://logik-matchbook.org Most of them are designed with Autodesk Flame in mind, but here is a video using them in SCRATCH: https://www.assimilateinc.com/matchbox-tutorial/ I really haven't look into this too much, but I look at the examples coming with Mistika and modified the Matchbox Color Matrix to make it work in boutique... really just changed the name of the incoming texture argument. The main thing I miss from the Matchbox implementation is the GUI. Thanks for looking into this.
    1 point
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