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HumanEyes Vuze Camera


dtaddis
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Hi, Is the Vuze fully supported? With 8.3.3, I couldn't find a resolution for my project that matched what the HumanEyes software produces, i.e. 3840x2160 (the closest I could get is 3840x1920). Ideally a fully square output would be possible too - 3840x3840 for stereo. Then, how do you create a stereoscopic (over-under) output? I'm okay with adding the input stream multiple times for each 'camera', but how can I access a different video stream? The pre-stitched Vuze files have 2 video streams. Thanks, David

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Hi David, Not yet, there is an usable partial support but we need to work a bit more on it to make it elegant enough as to call it supported.The missing part is the extracting the second video stream: - Mistika can not yet do that automatically. For now, you would need to extract the second stream into a separate file, using an ffmpeg command like this one: ffmpeg -i HET_xxxx.MP4 -c:v copy -map 0:1 -y secondStream.mp4 This runs very fast as it only copies the stream, no recoding is involved. After that, you would need to import the original file 4x, plus the extracted file another 4x, to get a total of 8 input cameras, and apply the preset attached. We would also need to automate this to call the preset supported. Then, apply the "Improve Offsets" and "Improve Alignment", on a simple well lit scene. There is little overlap available so the alignment tend to be a bit unstable in more difficult scenes - callibrate on a simple, well lit scene with nothing too near, then save the result as a new preset and apply it on other scenes from your camera unit. Cheers, Roman The "fully square resolution" is achieved in Mistika by setting resolution to 3840×1920 and then renderring top-bottom stereo: That will automatically double the vertical resolution to "full square".  

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Thanks for this, Roman! I've managed to stitch together my scene now, although I'm finding the stitching a little blurry. I have to admit, I was hoping that optical flow would magically solve all my problems! I have tried playing with the stitch parameters and will continue tweaking to see if I can get rid of this incorrect blurry overlap.

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