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Tutorials

  1. Started by christophe.baudinet,

    Hi, I was wondering if anyone found a workaround about the Undistort functions in the camera defaults and Input Cameras panels. What's the difference between Undistort a, b and c? And what about K1, K2 and R? For the moment I just tweak them until I like what I see, but I'd like to know what's the real meaning of these values. Any idea?

  2. Beta Phase Tutorials 2. Interface

    • 4 replies
    • 1.7k views
  3. Started by james tittle,

    I'm using Mistika VR v.8.8.4 on an iMac Retina 5k, 4 GHz i7, 48 GB RAM with an AMD Radeon M395 card. Getting render speeds of 2.9 fps when I output 4k files. I'm a new user, and I haven't been able to find any info on exactly what to expect. Is this slow, fast, or normal? Is there a way to speed it up? Can anyone point me to a simple, accurate tutorial or written instructions that specifically covers rendering? Thanks!

  4. Started by alfonso,

    Hola, he intentado renderizar en batch desde Mistika VR y da error al ejecutarse, no llega a arrancar. No da ningún código de error ni nada, simplemente se resetea. ¿hay solución? Gracias Alfonso

    • 0 replies
    • 1.6k views
  5. Started by gabriel,

    Looking for some explanation of Optical flow values like: MinLevel, Levels, Iterations. Can't find any documentation for Mistik VR anywhere.

    • 0 replies
    • 1.4k views
  6. Hey there, I used a gimbal for some walking tour shootings. Unfortunately the Vuze Cam captured a part of the gimbal on one side (two lenses of eight). The unwanted fragments are close to the bottom, where myself carrying the camera is to see. Also there will be a logo at the bottom, those gimbal parts are bothering the 3D image when looking down.... Is there any way to blend or remove this parts ? I reduced the weight of those two lenses, but I have to go to -50 and that brings other issues.... I attached a view pics, the gimbal parts can be seen close to the bottom. If it is not possible to kill this in mistika, how would you remove then in post? Thanks for any tips…

  7. Started by tk,

    Hi There, I have a question about the color workflow inside MistikaVR. What does the gamma selection actually do? Is it just a viewing LUT or do you transform the colors to a working colorspace? If so, which is the working space and where can I define it? We currently have Z-Cam in Z-log and I wonder whats the best way to go about that. Eventually I want to online the stitched shots in NukeStudio to linear EXRs. I wrote to Z-Cam about their log curve and how to best anti-log it in Nuke but i want to make sure I am not applying any transform to the primaries during the stitch. Thank you, Timor

    • 0 replies
    • 1.4k views
  8. Started by morris,

    Under export I see "All shots" How do I load multiple shots into one file? And I would need the shot names to be unique? There mush be something simple I am missing? Best Morris

    • 0 replies
    • 1k views
  9. Started by Milosz Hermanowicz1537186159,

    Is there any precise documentation for the input levels parameters in options tab? What precisely does the "auto" setting and what's the difference with "Data(Full)" setting? Thank you, Milosz

  10. Started by Brian Richards,

    What formats does MistikaVR use for resolutions above 4K on a Windows machine?

  11. Started by yongzhelcy,

    in china

    • 0 replies
    • 1.3k views
  12. Beta Phase Tutorials 3.2 Basic Operation – Loading PTGui

    • 2 replies
    • 2.7k views
  13. Beta Phase Tutorials 3.1 Basic Operation - Working with Presets

  14. Beta Phase Tutorials 4.2 Optical Flow, Edge Points

  15. Beta Phase Tutorials 4.1 Advanced Match Color in Time

  16. Beta Phase Tutorials 3.3 Basic Operation – Loading HUGIN

  17. Beta Phase Tutorials 1. Installation for Windows

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