Miguel Caamano Posted April 15, 2020 Share Posted April 15, 2020 Hello, Not sure if it is my version, but it seems that workflows does not have the "undo" option. This is a bit of a problem when the script becomes populated with nodes and something does not go right, or the operator has a "way too fast" set of fingers. Thanks miguel. Link to comment Share on other sites More sharing options...
Cristobal Bolaños Posted April 16, 2020 Share Posted April 16, 2020 Hi Miguel! I'm afraid the undo option has not been developed yet. As soon as it developed and fully integrated with the software I'll personally let you know. Sorry for this inconvenience. Cheers, Cristóbal Link to comment Share on other sites More sharing options...
paul.roper Posted October 22, 2024 Share Posted October 22, 2024 I'm guessing "undo" is still severely broken? I'm evaluating Mistika, and "undo" seems to basically break everything...eg. I was tweaking some values under the "Input Cameras" tab (I'd added a lot of keyframes, very carefully) and I did "undo". It reset everything back to zero and deleted all my keyframes, which is obviously a disaster. I am VERY unimpressed by the shabbiness of this whole SGO environment; the installation procedure was terrible - everything just felt very buggy; buttons were off-screen, processes were INCREDIBLY slow (even on my fast workstation)...it feels like I'm using an alpha version of software, not a fully developed professional tool. Anyway - back to my question - is "Undo" completely useless and should be avoided at all costs? If so, why have you included such an under-developed feature that is disastrous to anyone's workflow? Link to comment Share on other sites More sharing options...
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