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Blue Highlight Artefact when moving from AP0 Gamut to Ap1 Gamut


Cristobal Bolaños
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BlueFix_Highlight_ACES.glsl


Hi everyone!

We've contacted Paul Dore to ask for permission so we can adapt his GLSL code to Mistika's. Now, with the GLSL file attached in this file, you can easily fix the Blue Highlight Artefact when moving from AP0 Gamut to Ap1 Gamut.

Here you can see the before/after:

834836990_Screenshot2020-01-31at12_27_21.png.4cd06b751f59b67dff03ae86f8199470.png428277106_Screenshot2020-01-31at12_27_06.png.4774d5a2bf0852f9e81da999ff9d47d3.png

 

Thanks and kudos to Paul Dore for this awesome code. Much appreciated.

 

I hope you find it useful!

 

Cheers,

Cristóbal 

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  • 1 month later...
On 3/12/2020 at 9:44 AM, jeff@dungeonbeach.com said:

What's the correct stack order? Does the shaderFX go before or after the Unicolor? Before the ODT? Before the Unicolor? After the ODT?

I've seen two possible orders:

- The First one is to place the GLSL right after the Unicolor in which you transform the signal from the source to Linear Acescc v0. I personallly recommend this one. 

- The second one is that you place the GLSL on top of your stacks, fixing the issue as the final effect.

Let me know which one do you find the best ?

 

Cheers,

Cristóbal 

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