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What is new in Mistika VR 8.8.10

Melanie Diaz

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Hi everybody! 

[NEW RELEASE - April 23, 2019]

Mistika VR 8.8.10 is now officially released :classic_biggrin:

Here you'll find the release notes of this new version. As usual, all the exciting new features, improvements and new presets are available at no extra cost for all existing Mistika VR Users as a part of the SGO Loyalty Rewards Program.

New Presets:

  • Insta 360 One preset removed and replaced by separated presets according to their resolution.
  • Insta360 One X presets list completed.
  • Presets for Insta 360 EVO VR180_3D and VR360 added.
  • Preset for Ricoh Theta V added.
  • Preset for OUTERDO camera added.

New features:
Insta 360 Titan Pro.prj calibration libraries integrated.


2195 The alt+b shortcut now enables to use the ‘bake option’ on the Yaw-Pitch-Roll parameters in the output camera.
2199 The avformat.cfg file containing the information of render formats now allows to see .mp4 format in the render dropdown menu.
1973 Improved paths for WORK and MATERIAL folders for new installations.
2185 The Yaw value can now be set without the need of setting Pitch and Roll parameters.
2184 The “Tab” key has been upgraded allowing to step to the next parameter in any folder control effect panel.
2187 Save sequences into an active project is now also possible if installation paths carries special symbols.
2207 Match Color in Time now allows to set longer clip length in the time step.



Mistika VR 8.8.10 Open Beta is Now Available! :classic_happy:

Here you'll find the Release Notes of this new version. As usual, all the exciting new features, improvements and new presets are free of charge for all existing Mistika VR Users as a part of the SGO Loyalty Rewards Program.
New Features:

  • Official Apple ProRes support. The support for ProRes formats is highly improved, both in terms of speed and metadata, using the latest new Apple ProRes SDK.
  • EXR DWA support on Mistika VR.  EXR DWA. This is an image format developed by ILM and mainly used as an intermediate format for VFX workflows. Probably the most popular variant is DWA (created by DreamWorks Animation).  It is an image sequence (one frame per file), which makes it ideal for many VFX workflows,  and in fact, most VFX applications support this format. 

    A difference to movie files it can be rendered in parallel (several render nodes working together to render the same clip) with render managers like Smedge, Deadline, or Mistika Ultima BatchManager. Also, it can be partially “patched” when needed (as a difference, “movie” files need to be rewritten completely).

    This permits an interesting workflow for Mistika VR users:  You can render the first stitch for initial review (for example with Mistika Boutique or Mistika Review products) and then adjust and re-render only the parts containing fixes. To do that just put the edit marks in the area to fix and render with the same name, so Mistika will only overwrite the selected frames. (obviously, this technique only works as long as you do not need to move the horizon or other geometry settings anymore)

    Another advantage of the EXR format is that it supports 16bit per channel, which makes it ideal for HDR workflows and for high-end cameras in general.

    EXR DWA provides definable compression, with the default compression value (45) it is considered a “Lossless” format, even for high-end cameras.

    The EXR DWA format is CPU intensive, but as a difference to jpg, this format is fast to encode and to playback,  being possible to playback in Mistika applications at 4K when having decent CPUs. 

    Another EXR variant of common usage is EXR ZIP. This is made by compressing the original image to ZIP format internally ( the ZIP compression is not only lossless but also fully reversible). But It is much slower and less efficient in terms of file sizes when compared to DWA, so it is only recommended when explicitly required by a VFX department.


  • Importing the KanDao calibration no longer requires applying a preset first. 
  • Using the Insta360 calibration tool no longer requires applying a preset first.

New Presets:

  • Preset for Vuze Plus added.
  • Preset for ZCam V1Pro added.
  • Preset for Insta360 Pro2 preset added.
  • Preset for Kandao at 1900x1500 resolution added.
1565  Changing frame rate with Mistika VR running wasn’t changing the frame rate for the renders.                 
1588  PtGui was showing an error message when sending images from an unnamed timeline.                   
1659  Import Kandao calibration tool wasn’t working when merging sequences.              
1774  The zCam V1 preset ought to be renamed to V1 Pro.                  
1968  When creating a project with a name that contained upper & lower case characters and exceeded a certain length, it had been recognized as not valid.             
1978  The Relink window was not accessible when changing a project with offline media.               
1991  Inject Spatial Media Metadata was not working properly with 'bitrate' codecs (VLC-proper issue). Metadata was present in a generated video but VLC didn’t use it. Our tests generated movies with PotPlayer (https://potplayer.daum.net/) which correctly interpreted the Stereo and 3D information.          
2009  When drag & drop any kind of media from the Windows browser to Mistika VR, the media was moved to the Trash. This was Windows-proper issue, where those modifiers act in that way.                 
2031  Autopano executable could not be linked in the stitch configuration window.                   
2051  Import of BMP files was causing a few issues.                  
2056  The mosaic view was showing still images incorrectly.                    
2087  ‘Save a single image’ tool was not saving the images in the current project.                   
2089  Import from PtGui 11: If the Lens type was other than Full Frame Fisheye, the results shown were incorrect.                    
2090  It was not possible to use drag & drop function to load Autopano Projects.                    
2091  When setting One Input view mode, the Visual Editor controls were not working properly.                    
2097  The Message shown when render encoder fails was misleading.                    
2111  KanDao metadata import was not setting all necessary parameters.                    
2112  Insta360 Pro calibration was not setting all necessary parameters.                    
2113  Troubles when sending more than 14 images to PTGui or Autopano.                    
2124  The link to the Forums in the Help Menu wasn’t correct.                    
2145  When rendering with the command line an incorrect resolution was assigned.                    
2170  For Top-Bottom media (Yi Horizon) the crop circle size overlay was drawing an incorrect size.                    
2172  The “pixel ratio” was working inversely between Mistika VR and Mistika Boutique.
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