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Melanie Diaz

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Posts posted by Melanie Diaz

  1. Hi all,

    A new maintenance release of Mistika Ultima is now available providing new fixes and improvements. This version can now be downloaded from the 'Downloads' section of your SGO Online Account.

     

    Improvements:

    • Canon RAW Parameters have now been reorganized to enhance operability. 
    • Changed insert 2:3 Pulldown to insert 3:2 Pulldown.

     

    Bugs Fixed:

    • Fixed break image playing HD/2K/4K with AJA
    • Fixed memory leak issue when rendering NeatVideo OFX
    • Precision Panel now works correctly with the Shapes Scale
    • Contrast RGB and Gamma RGB now work properly with the Tangent Panels
    • Stereo3D HIT is now correctly derived from project resolution
    • Brush size in VectorPaint is now correctly related to image resolution
  2. Hi all,

    A new maintenance release of Mistika Boutique is now available providing new fixes and improvements. This version can now be downloaded from the 'Downloads' section of your SGO Online Account.

     

    Improvements:

    • Canon RAW Parameters have now been reorganized to enhance operability. 
    • Changed insert 2:3 Pulldown to insert 3:2 Pulldown.

     

    Bugs Fixed:

    • Fixed break image playing HD/2K/4K with AJA
    • Fixed memory leak issue when rendering NeatVideo OFX
    • Precision Panel now works correctly with the Shapes Scale
    • Contrast RGB and Gamma RGB now work properly with the Tangent Panels
    • Stereo3D HIT is now correctly derived from project resolution
    • Brush size in VectorPaint is now correctly related to image resolution
  3. Hi everyone!

    The latest release of Mistika VR introduces extended functionality of Mistika VR Connect, adding an array of enhancements tailored specifically to empower creators working with 180º media. In additon, some improvements and new presets has been added to this version. You can now download this latest update directly from the Downloads section of your SGO Online Account. 🙂

     

    New Features

    • VR 180º Mode in Mistika VR Connect.
    • Align Mode added to Mistika VR Connect.
    • Autocalibrate 180º (GUI and Mistika VR Connect). Check out this TUTORIAL.
    • Meta Keyboard added to Mistika VR Connect.

    Mistika VR Connect is an add-on application for Meta Quest 2 headset. With Mistika VR Connect you’re able to stitch 360º and now 180º VR media directly in Meta Quest 2 headset, using some of the most popular features of Mistika VR. This innovative application allows you to manipulate your stitches to perfection and speeds up feedback cycles by providing (remote) VR output for your clients or team members in real-time. 

    To see how to set up the connection between Mistika VR desktop host application and Mistika VR Connect, see this TUTORIAL.

    You can get Mistika VR Connect app by clicking GO PLAY.

    Features included to Mistika VR Connect:

    • Autocalibrate 180º
    • Align Mode
    • Meta Keyboard
    • Mistika VR essentials: Improve Offsets, Improve Angels, Match Color, Match Color in time
    • Color Management, Edge Points, Camera Yaw, Pitch and Roll parameters 
    • Camera temperature exposure and tint controls

     

    Improvements

    • Loading information in Mistika VR Connect (Windows).
    • Enhanced streaming quality in Mistika VR Connect.

     

    New Presets

    • Insta360 OneRS 1 Inch with Leica Lens.
    • KanDao QooCam 3.

     

    Bugs Fixed

    • Render Directory can now correctly create two new folders with Tokens.
    • Fixed Quick View mode.
  4. Hi all,

    A new version of Mistika Workflows is now available including new features, new nodes and many other improvements. You can already download this version from the 'Downloadssection of your Online SGO Account.

     

    New Features:

    • Import/add MWF file.
    • First Frame From added to sequence transcoders.
    • First Frame Number added to sequence transcoders.
    • New RND directory property added to RND File node.
    • Multilayer render formats added to EXR node.
    • Lock option added to the nodes. 
    • Bypass option added to the nodes.
    • AV Audio property added to transcoders.
    • Source property added to CDL Grade node.
    • Export CDL property added to transcoders. Extracted CC Files work as SideCar files.
    • New EDL to CC node to extract CDL information from an EDL.
    • New EDL Comparison mode to compare VFX EDLs.
    • ShotGrid Integration.
    • New ShotGrid CSV Reader node to gather information from ShotGrid.
    • Audio Router functionality.
    • Audio Extract functionality.
    • Full Parent Folder token added.
    • EDL Base Name token added.
    • Create Review Link property added to Frame.io node.
    • Retries property added in FTP node.
    • Handles property added to Conform Filter node.
    • Conform Filter trim clips based in/out information in EDL/AAF/XML.
    • Conform Filter extract Locators/Markers and CDL information from EDL/AAF/XML (this information can be applied in the next process).

     

    Improvements:

    • Python 3 support added.
    • RAW debayers updated.
    • ffmpeg6 updated.
    • Conform Filter accepts multiple inputs.
    • Reorder tabs option.
    • Output connector added to Frame.io node.
    • MultiTrack Audio added in transcoders.
    • Improved Classify by Metadata node with new options and with better metadata integration.

     

    New nodes:

    • ACES ODT.
    • ACES InvODT.
    • Audio Router.
    • Avi MP4.
    • Change Name Convention.
    • Classify By Aspect Ratio.
    • DCP Report.
    • EDL Edit Changes.
    • EDL To CC.
    • EDL To Markers.
    • EDL Reference.
    • Extract Audio Channels.
    • Failed UP.
    • MPEG.
    • MP3.
    • Object Matrix In and Out.
    • OneDrive Out.
    • Quick Prototype.
    • ShotGrid CSV Reader.
    • ShotGrid Create.
    • Tag FPS.
    • UniColor.
    • XML to XLS.
    • WMV.

     

    Fixes:

    • Display Filters in Transcode node are now working correctly.
    • LUT 3D in Transcode node is now working properly.
    • Correct writing of TC in Drop Frame EXR Transcoder.
    • RAF Files can now be processed correctly.
    • Global Config is now working correctly.
    • Classify nodes can now be pasted properly.
    • TagFPS node works properly with sequential files.
    • Tokens can now be accurately set. The system automatically detects the spelling even when the tokens are written in capital letters.
    • Enable Frame Range property in transcoder nodes now works correctly.
    • Improved the Export Single Frame menu in sequential files.
    • Edit Metadata node works properly when the “inFile” option is selected.
    • Enhanced Connectors when “classify” nodes are copied.
  5. Hi all,

    We have released a new upgrade of Mistika Ultima adding new SDK support and other enhancements. This versions is already available in the 'Downloads' section of your Online SGO Account.

     

    New SDK

    • Added RED SDK (8.3.1) support to seamlessly integrate with the RED V-Raptor XL camera.

    Fixes

    • UHD and HD playback with AJA video boards is now working correctly.  
    • Fixed reading of the DPX TC. 
    • Improved ARRI RAW files performance.
  6. Hi all,

    We have released a new upgrade of Mistika Boutique adding new SDK support and other enhancements. This version is already available in the 'Downloads' section of your Online SGO Account.

     

    New SDK

    • Added RED SDK (8.3.1) support to seamlessly integrate with the RED V-Raptor XL camera.

    Fixes

    • UHD and HD playback with AJA video boards is now working correctly.  
    • Fixed reading of the DPX TC. 
    • Improved ARRI RAW files performance.

    Known issue

    • Unable to import ARRI Alexa 35 media files (macOS).
  7. Hi all,

    A new upgrade of Mistika Ultima is now available to all users adding new SDK's and other improvements. This version is already available in the Downloads section of your Online SGO Account.

     

    SDK Updates

    • BRAW SDK 3.0
    • ARRI SDK 7.0.3 with new HDE Codec
    • Open JPEG 2.5.0

    Fixed Bugs

    • Fixed First Frame Index issue in the Output Panel. 
    • Correct TC reading on Canon EOS R5 C RAW files. 
    • Fixed functionality of the FX Presets window when maximized.
    • The Edge Build parameter is added back to the Green and Blue screen nodes.
    • Offset X/Y (Framing) now works correctly with Tangent control panel. 
    • ARRI .arx files now read LogC gamma curve in debayer by default.
    • An env. file can now be shared properly from Mac sustems to Linux and Windows.
    • Mistika now recognizes the audio in the CRM files correctly.
  8. Hi all,

    A new upgrade of Mistika Boutique is now available to all users adding new SDK's and other improvements. This version is already available in the Downloads section of your Online SGO Account.

     

    SDK Updates

    • BRAW SDK 3.0
    • ARRI SDK 7.0.3 with new HDE Codec
    • Open JPEG 2.5.0

    Fixed Bugs

    • Fixed First Frame Index issue in the Output Panel. 
    • Correct TC reading on Canon EOS R5 C RAW files. 
    • Fixed functionality of the FX Presets window when maximized.
    • The Edge Build parameter is added back to the Green and Blue screen nodes.
    • Offset X/Y (Framing) now works correctly with Tangent color control panel. 
    • ARRI .arx files now read LogC gamma curve in debayer by default.
    • An env. file can now be shared properly from Mac systems to Linux and Windows.
    • Mistika now recognizes the audio in the CRM files correctly.

     

  9. Hi everyone,

    A new upgrade of Mistika Boutique is now available adding new updates and improvements. You can already find this version in the 'Downloads' section of your SGO Online Account.

    SDK Updates

    • ARRI Alexa 35 (Windows and Linux only)
    • Sony VENICE 2

    Improvements

    • Dead Pixel detection improved in Phantom RAW files.

    Fixed Bugs:

    • Display Filter menu's functionality now shows multiple filters correctly.
    • Fixed an issue that caused Display Filters to not display properly on the main GUI.
    • Corrected the behavior of the Gamma Curve within DNG files. Note: The gamma curve no longer affects DNG files unless it is explicitly set.
    • Fixed an issue with rendering the TC when changing FPS.
    • Gamma curve is now read correctly in the Phantom RAW files.
    • Resolved an issue with rendering to 32K EXR RAW RGB Half.
    • Fixed memory leak when applying a denoise effect on top of another denoise effect.
    • Up/Down Arrow controls in Timespace will no longer affect the Visual Editor viewer.
    • The cursor no longer transforms to ↔︎ when clicking the temperature.
    • Mistika can now render vertical resolutions correctly.
    • AAF from Media Composer with R3D files can now be conformed correctly.
    • Fixed a memory leak when rendering with Green Screen FX.
    • Audio EDL files can now be generated properly.
    • Fixed a conforming bug in reverse clips with XMLs.
    • Fixed an issue related with left-clicking on an empty area of the Visual Editor.
    • P2 files of type Audio/Video are now imported correctly.
    • The playback cache is no longer automatically invalidated when editing inside a group.

    Known bugs:

    • ARRI camera-generated MXF files with ProRes encoding cannot be read correctly.
    • The ArriParams Tint does not work correctly.
  10. Hi there!

    Create fully automated post-production workflows that will contribute to a better media management with the complete set of features in Mistika Workflows

    This template demonstrates how to efficiently filter and organize the contents of a folder based on various criteria.

    The first step involves filtering the media based on its frame rate (FPS), accepting only 23.98, 24, or 25 FPS. Any media with 30 FPS will be relocated to a separate location, while media with other FPS values will be deleted.

    Next, an extension filter is applied to the accepted media. Depending on the extension, different debayers are used to ensure accurate color space conversion. The final result is a properly rendered clip in EXR AP0 Linear format.

    In Mistika Workflows, any folder or multiple folders can be filtered using metadata fields, enabling the creation of customized workflows.

    This is just an example workflow to streamline media management. You can modify it to fit your needs adding new inputs, tasks and outputs.

    If you need assistance, please reach out by opening a ticket on SGO Support Portal.

    Enjoy Mistika Workflows!

    Media Management.mwf

  11. Hi there!

    Automate your multi-master deliveries in just a few simple steps. You can have a look at this video to learn how to create this automation in just a few simple steps.

    The workflow is triggered automatically by the Watcher input node, which starts the process each time a clip is placed in its designated folder.

    After that, three versions will be created: an EXR in Linear light ready for production, an Apple ProRes review file, and a client version in H264.

    These versions can be uploaded and sent through various services such as Aspera and Signiant, as well as platforms like Frame.io, Vimeo, and YouTube.

    You can also set notifications every time a version is uploaded via email or Slack, as shown in the example for the Apple ProRes version.

    This is just an example workflow for the multi-master deliveries. You can modify it to fit your needs adding new inputs, tasks and outputs.

    If you need assistance, please reach out by opening a ticket on SGO Support Portal.

    Enjoy Mistika Workflows!

    Multimaster.mwf

  12. Hi there!

    With this template you will start to explore all the different Metadata Management automation options Mistika Worklflows has to offer.

    Our platform reads all available metadata from source media, whether it is in RAW format or not.

    You can edit, modify, and export the metadata. The “Edit Metadata” node allows you to add additional information, such as custom comments, keywords, and production details to your media. This metadata can be exported without transcoding to CSV and XMP, both of which are fully compatible with DaVinci Resolve and the Adobe Suite.

    You can also generate metadata during the transcoding process and use it as dynamic tokens to build the destination folder structure and rendered file names. To add these dynamic tokens, use brackets [ ] to access the list of available tokens.

    This is just an example workflow for the automated metadata management. You can modify it to fit your needs adding new inputs, tasks and outputs.

    If you need assistance, please reach out by opening a ticket on SGO Support Portal.

    Enjoy Mistika Workflows!

    Metadata_Management.mwf

  13. Hi there!

    Using this template you will learn how to streamline ACES pipeline with Mistika Workflows. Our platform supports the latest ACES 1.3 version. 

    By default, Mistika Workflows reads the source clip metadata and builds the necessary color space conversions during transcoding to different formats. In this example, we work with two formats: R3D and DNG from DJI drones.

    To set the R3D media to AP0 Linear, we connect a debayer node for RED files to the folder and configure the color space to ACES. 

    This is possible because RAW formats typically include the IDT in their parameters, so we only need to select ACES for them (note that the required debayer may vary depending on the RAW camera).

    The DJI files don't have this option embedded, so we need to make the color space conversion during transcoding. To do this, we set the input color space (DJI D-Gamut and DJI D-Log) and then use the EXR and ProRes nodes to convert the color space to AP0 Linear and Rec709, respectively.

    The output color space in Unicolor uses ACES ODT as default values. If you need custom outputs, set the option to custom and define the output Gamut and Gamma.

    This is just an example workflow for the automated ACES pipeline. You can modify it to fit your needs adding new inputs, tasks and outputs.

    If you need assistance, please reach out by opening a ticket on SGO Support Portal.

    Enjoy Mistika Workflows!

    ACES_Workflow.mwf

  14. Hi there!

    This template shows a sample easy-to-build workflow to automate your proxy creation process for editorial in three simple steps. 

     

    1) As an Input, we can use Folder or Watcher node, both set to filter the files by extension, reading only ARRI, R3D, Sony and Blackmagic RAW files (simply switch the connection to use one or another or deploy a Serialize node to use them both). 

    2) To create the proxies we can use ProRes or DNxHD* codecs, depending on the editorial software used in the pipeline. 

    3) Finally we can send a notification via email or Slack to the editorial team once the proxies are ready. Make sure to set up the nodes correctly before the launch. 

    This is just an example workflow for the automated proxy creation. You can modify it to fit your needs including adding new inputs, tasks and outputs. 

    *Please note that you’ll need a separate license for DNxHD that you can easily purchase in SGO Online Shop.

    If you need assistance, please reach out by opening a ticket on SGO Support Portal.

    Enjoy Mistika Workflows!

    Proxy Creation.mwf

  15. Hi everyone,

    A new release of Mistika Ultima is now available adding some improvements. This version is already available in the Downloads section of your SGO Online Account.

    Improvements:

    • Keyer FXs now work on HDR of 16 bits.
    • Accesing the Shortcut Pack has been changed from Ctrl+< / Ctrl+> to Shift+< and Shift+>
    • New mConfig now supports AJA driver for Centos (7.4 and 7.8).

    Fixed:

    • Fixed issue related with overwritten files in Name Convention when installing additional Mistika Technology software.
    • “Ctrl +S” shortcut now works correctly when the node graph is opened.
  16. Hi everyone,

    A new release of Mistika Boutique is now available adding some improvements. This version is already available in the Downloads section of your SGO Online Account.

    Improvements:

    • Keyer FXs now work on HDR of 16 bits.
    • Accesing the Shortcut Pack has been changed from Ctrl+< / Ctrl+> to Shift+< and Shift+>
    • New mConfig now supports AJA driver for Centos (7.4 and 7.8).

    Fixed:

    • Fixed issue related with overwritten files in Name Convention when installing additional Mistika Technology software.
    • “Ctrl +S” shortcut now works correctly when the node graph is opened.
  17. Hi everyone!

    We have released a new version of Mistika VR introducing a magic autocalibrate tool and immersive stitching in the Meta Quest 2 headset. You can now download this latest update directly from the Downloads section of your SGO Online Account🙂

     

    New Features

    • Mistika VR Connect add-on application for Meta Quest 2 headset. With Mistika VR Connect you’re able to stitch 360º VR media directly in Meta Quest 2 headset, using some of the most popular features of Mistika VR. This innovative application allows you to manipulate your stitches to perfection and speeds up feedback cycles by providing (remote) VR output for your clients or team members in real-time. 


    To see how to set up the connection between Mistika VR desktop host application and Mistika VR Connect, see this TUTORIAL.

    You can get Mistika VR Connect app by clicking GO PLAY.

    Features included to Mistika VR Connect:

    • Autocalibrate tool
    • Mistika VR essentials: Improve Offsets, Improve Angels, Match Color, Match Color in time
    • Color Management, Edge Points, Camera Yaw, Pitch and Roll parameters 
    • Camera temperature exposure and tint controls 


    Check out this TUTORIAL to discover Mistika VR Connect functionality in detail. 

     

    • Autocalibrate Tool. A new feature based on global stitching optimization, capable of calculating lens distortion and focal lengths of individual cameras, in addition of their sensor offsets and heading angles whose calibration was already supported by the "improve offsets/angles" features. The autocalibrate feature is specially beneficial for 3D stitching, as it produces much better vertical alignment of the stereoscopic view. 
    • Dynamic tokens and tags support. New tokens system enabling tag autofill in name convention. Select among several different tokens, such as resolution, color space or framerate and they’ll be part of the destination path or render name. These tokens can be added by using square brackets [example]. When you create the first bracket you get a drop-down menu with the different tokens, write or select the one you want and the bracket will close automatically.
    • Custom Render Crop Options (180º x 180º Equirectangular). Output resolution customization depending on where our project will be projected - virtual set, dome, immersive room, etc.
    • Spherical Transform. With the YAW, Pitch and Roll parameters we can now orientate the part of the image that we want to be displayed in the final render.
    • CDL Grade for the Input Cameras  - A new menu found in the Camera Controls panel, enabling primary colour grading operations for each of our cameras individually controlling offset, power, slope and saturation.
    • Orientation Metadata Integration. This new feature detects camera position at which the media was recorded, by taking into account the metadata of the camera's gravity sensor and its orientation.
    • Contact Sheet. Enabling the mosaic export from all the cameras we have in our sequence. This new option can be found in the Apply section of the Render options. When the Contact Sheet is activated in the Visual Editor we can only see the Mosaic view.
    • User-defined Timecode/Frame display and processing. This functionality allows us to choose the Output/Render timecode of our Project and lets us work with the needed timecode in the Visual Editor.
    • User adjust Camera Layer Order. New order system between layers. One way to understand this new functionality is considering Mistika VR as a layer system, where all the cameras are placed in the level 0 by default (the stitch level). With this new feature the user can move the cameras up and down as overlays, changing the layer order of each camera.

     

    Improvements

    • Gyroscope Metadata Insta360 Pro 2 support in audio.mp4 file 

     

    Fixed Bugs

    • Switching cameras in the Clip Stack now displays the image appropriately in the interface 
    • MP4 NVidia movie frame rate is now working correctly
    • Out/Input Gamma now works properly when using the mouse wheel
    • Fixed Black GUI with AMD
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