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Aurora Films

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Posts posted by Aurora Films

  1. Hello.

    Two questions:

    - Is the a way of applying a Divide operation between two inputs? Can not find it in the Comp3D node.

    - Is it possible two get the GLSL node to take two inputs? I can see I can connect several inputs in the node graph, but can not find an example of how to specify these in the internal code.

    Cheers!

    A

    • Like 1
  2. Hey is was my pleasure.

    Ha! You are putting me on the spot here ?. I guess I really need to use Boutique in a real project to see what I miss. 

    My main field of work is VFX, so the first thing that comes to mind is Mistika’s integration in a VFX pipeline where the timeline need to be fed with a constant stream of VFX versions. I know that a customized pipeline can be built around the system taking advance of the fact that Mistika file management is text based, but I haven’t seen any related documentation or tutorial on this regard. Maybe I missed it, but things like shot naming, versioning and manual or automatic update of VFX shot is something that I would look forward to see.

    Regarding compositing capabilities... Its pretty good. But my opinion may be bias here, since I use Nuke and other dedicated tools every day on really heavy VFX work. I see Mistika’s VFX options more as a tool set to address relatively simple tasks like retouching, rig removal and simple to medium complexity comp work. That being said, Its a really nice set of tools and I am sure in the right hands can be taken to really high levels.

    I see Mistika mainly as a grading tool... in addition to conforming and finishing... so other areas I will be paying attention on upcoming releases are Color and Grade Management. 

    Color Management.
    Knowing what Lustre/Flame, Resolve and Baselight can do on this regard, I miss the possibility of setting certain rules for color space/gamma conversions as preparation for grading. It is definitely possible to do this in Mistika by layering the proper tools, but it could be more centralized at the clip/media browser/project settings level. This could also be expanded with the use of media metadata to automate at least some part of this process.

    One other benefit I see in having a color management pipeline is that you could make some color tools aware of the incoming space and gamma and react accordingly to some adjustments. For example, saturation adjustments could be applied differently depending on what color space you have as input. Tonal ranges is also another thing that can be automatically adjusted by knowing what gamma is coming in.

    Grade Management.
    On the short time I got to try the Gang tools, I found  its approach to grade propagation may be a bit simplistic. It works as a nice way of copying grades and effects parameters, but its name could be a bit deceiving, specially knowing other software use “Gang” to describe synchronized adjustments. Maybe I’m just talking about the option to automatically Propagate the grade changes across the Gang group. The fact that grade clips can be stretched across multiple segments in the timeline already addresses what in other software needs to be done as a shared or sequence grade.

     

    None of these points will really stop me from using Mistika... specially knowing that SGO is actively working on smoothing out the user experience and improving the existing toolset. Its open timeline and layer/effect scope paradigm its a really fun experience.

    Anyway, thank you again the opportunity.

    A

     

    • Like 1
    • Thanks 1
  3. Ok, time is up with the Open Beta. 

    Thank you so much SGO for making this available to us. Boutique is a great piece of software and really enjoyed learning its philosophy and tools. Dint have time to go over all the features I wanted to explore, but I’am really considering for upcoming projects .

    Gracias!

    Abel

    • Like 1
    • Thanks 1
  4. Maybe not a bug, but... more like something to be aware of. Remember that I am talking about sharing setups between stations with no access to each other protects. If they are accessing the same project/folder structure in the same network, the all of these will work. My question mainly came in when I was trying to post te title/paint example here in the forum and seeing that anyone here downloading it  will not be able to recreate it... unless the FX Preset is used. 

    • Like 2
  5. As rob.gordon suggested before, you can select all the grade clips, lock them (L) and drag them up or down. That should adjust the scope coverage for all the clips. Then, you can unlock them.

    A

  6. Regarding the example of saving the titles and paint node as a package to be used in a different Mistika station, without access to the same project... here are my findings.

    Quote

    1. Export to a .grp file

    This doesn't work. As explained in my previous post.

    Quote

    2. Just save your env., then you can copy it, open the timeline in the new Mistika station and paste it.

    This doesn't work ether... because of the same reasons.

    Quote

    3. Save an FX preset: 

    This works, as it carries all necessary .dat files to recreate the titles and paint. ?

    Quote

    4. Make a render selection and then select the feature "Write scripts Only", which will save you a rnd:

    This doesn't work.

  7. Thank for all the suggestions about exporting the title setup. I did tried the .grp method, but that doesn’t work, as it doesn’t carry the actual text and paint strokes within... hence my post. I’ll try the other methods before I run out of open beta license ?.

    Cheers

    A

  8. Maybe a question for a separate topic, but since we are talking about titles... I was intending to upload the setup I used in that video by putting it in a .grp file. I realized the .grp file doesn't contain all the necessary information to recreate the title and paint node in a separate station. Internally it references a bunch of .dat files saved in the "PRIVATE/.." folder of the project. How can I package something like this to be self contained and ready to used in a different Mistika station?

    A

  9. 5 hours ago, Yoav Raz said:

    you have the option of roll or croll inside the title tool on the right side. Of the title editor.

    Yes, thats how I setup the initial roll... which actually creates keyframes in "MoveY" Parameter of the Title. Those values drive the rest of the Titles and Graphics. I did find I had to keep propagating and copying these a few time as I did changes. It will be great if values can be linked with expressions... if this is not implemented, consider it a feature request.

     

    2 hours ago, cbolanos@sgo.es said:

    I've done several end crawl credits (internships) and that's always been the case. I designed them with Photoshop, and then animate in another software. I used to it with After Effects, but I always end up having the jiggling issue of the pixels even working with expressions specifically made for avoiding that issue. However, I could sort out the problem in Mistika fiddling with the samples and the shutter until I had really smoothed end crawl credits. It always depends on the project, the speed of the animation and so on. But nothing impossible to achieve. 

     

    2 hours ago, rob.gordon said:

    For me, I find it much easier to make a long file in photoshop (eg 1920x25000) and then just bring that into Mistika and use comp3d to roll it to the correct pixel per frame duration. Laying out text in the title tool in Mistika can be quite painful at times trying to get all the formatting correct. If you save the photoshop file to a working location then for changes you can just overwrite a new file with the same name and it will update in the Mistika timeline!

    Photoshop is good. This is just about knowing what and how easy I can do it within Boutique,

    Since the Title and Framing tools motion don't have motion blur, adding a small amount vertical DirBlur to the whole thing helps with the smoothness.

    PS: Thanks!

  10. Thanks!

    We'll.... maybe 3 min ?. Colorspace transformations and Film Lut get you a long way. The is just primary balance and some (Fixed Hues adjustments on the 2nd shot)

    Hope all goes well at NAB

    A

    • Thanks 1
  11. K... a bit more experimentation... some good results on doing rolling titles with custom formatting and end graphics matching the roll. Using a couple of techniques learned in other software.

     

    pwd: mistik@titles

    Test with three layers of text and a painted graphic. Key to matching roll was to propagate the animated roll from main title node on to the others. For the graphic roll had to use a Framing node and copy the animated Y parameter from the Title node. Was planing to do it with the Comp3D node, but the pixel values don't translate to the same Title placement... Framing values do.

    A

    • Like 3
  12. Will be great to get and extended tutorial on the Title tool, specifically focused on end titles with various common formats of rolling end credits. I am just playing around trying to do this in my last days with the Open Beta version. It is getting a bit challenging, specially when the text needs to be updated and other part of the title get misaligned. I think this is an important part of Finishing and deserves some clarification and “good practices” guidance.

    In addition it will be great to know whats the best way of adding graphics to rolling titles, also keeping in mind proper alignment when updating sections of the text.

    ✌️

     

    • Like 2
  13. Wondering about this as well. Since the current version still has some bugs like the double-up Display filter and the ACES ODT node would be good to try a version with at least some of those bugs squashed. Also, I heard about some of the upcoming changes to the grade node... that got me exited.

     

    • Like 1
  14. Remember you can also step int the node editor a quickly swap the Comp3D inputs by click and raging out the Input1 connector out of the Comp3D node, and drag it back in without releasing it. Quick way of making your default conform layering work.

     

    • Like 1
  15. Gracias Cristóbal,

    Getting a better hang of the Storyboard now.

    One more question... The Propagate function has the option to do the “Selected” clips. I guess this mean just one clip, as only one can be selected in addition to the Current. Can more clips be interactively selected in the Storyboard to perform the Propagate action. I know there is the “Gang” option, but this requires the Gang to be defined first... just thinking in a fast Select-And-Propagate sort of thing. 

    Got some small Gang related feature requests:

    - Be able to automatically switch to the clip Gang... if only one is assigned to it.

    - Be able to automatically propagate the Color Grade changes to the selected Gang. This could be split into “All Vectors” or “Selected Vectors”. I know this can get complicated as the Propagate action takes into account the selected paramentos within a Vector, but if I know for sure that all the clips will get the exact same grade if could save a bit of time... maybe many bits of time ?

    - Maybe not so small... be able to automatically generate Gangs based on certain parameters. This could be Metadata, format, clip color, etc.

    Not sure if these make sense... Just thinking loud.

  16. I guess the most common place to look for examples is https://logik-matchbook.org 

    Most of them are designed with Autodesk Flame in mind, but here is a video using them in SCRATCH: https://www.assimilateinc.com/matchbox-tutorial/

    I really haven't look into this too much, but I look at the examples coming with Mistika and modified the Matchbox Color Matrix to make it work in boutique... really just changed the name of the incoming texture argument. The main thing I  miss from the Matchbox implementation is the GUI.

    Thanks for looking into this.

    • Like 2
  17. Briefly mentioned in LiftGammaGain today, I would suggest support for Matchbox Shaders in Mistika. Really, is more like extending the GLSL features as in theory the Matchbox code should just work... as far as I know... and briefly tested. The advantage of the Matchbox paradigm is the interface to the effect. Having a customizable GUI for GLSL will be great and I guess Matchbox is just that. There are also a lot of useful shaders out there. 

    Possible? Or is there any limitation of the Mistika implementation of GLSL?

    A

    • Like 1
  18. Thanks so much for always been there to answer any questions.

    1- Yes consider this a feature request. 

    3 - Yes I’m aware of the Full option of the storyboard. I guess I’m thinking more of an actual full screen as in hiding the parameters bellow. I guess the same thing applies to the actual monitor itself. For those of us without an AJA card ( or even a single screen), been able to grade an image Full screen (Record Monitor style) sound like a nice thing to have... Doesn’t Mamba have this feature? Anyway, take this as a feature request as well.

    3 - I’m on the Tangent Element and yes indeed I can go back a forth between clips with the “Prev” and “Next” button the the Mf module. I am referring more to the ability to continuously Jog across clips and the timeline  (and dissolves) in the Visual Editor, sort of like the “Play All” option. Maybe the “Loop” button can be used for enabling this option by adding a couple other modes to it. 

    4 - Cool!

    Thank again Cristobal 

    A

    BTW. I have been testing Boutique using assets and the actual cut from a feature-long project I have finish in a different system a few moths ago. Any of these things I talk about in my posts have been a real issue to be able to accomplish any tasks. Further more, been able to not step out of the system to do small none-grading-VFX related tasks is AWESOME! ... not that any of you didn’t know that before ?. Really considering Boutique as a strong option for future projects.

     

     

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