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  1. I can't offer any comparison to Scratch. I've maxed out on the number applications I can juggle mentally due to non-color workflows I also do. But I can offer that it took me being committed to Mistika and having now done two dozen client projects to finally get more comfortable and knowing all the tricks that make you efficient. I think there are reasonable equivalents for all the things you're listing. I've had to do some manual clip replacement for a conform and it is all there. I think because Mistika's UI is so different from traditional NLEs it's less intuitive the first time around. Mistika shines if you make it your tool of choice and commit the time to it. But it's definitely not a good choice for the occasional user, or someone that turns to it for certain jobs because they do like a specific feature. I've started becoming more fluent and found it to be quite powerful and more productive than Resolve. That said, there definitely are quirks in the UI that could use refinement to even things out, make things more efficient. The UI is still very much centric to a system that is always setup a certain way due to the previous closed nature of Ultimate. The adjustment to a more diverse user base in terms of hardware/software configurations will take some time, but be critical to the success of that user base, and is also somewhat urgent to take advantage of the opportunity and not turning off too many potential adopters like yourself.

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